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chore(behavior): remove some CoreRegistry usage #5047

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@keturn keturn commented Jun 14, 2022

This removes some of the CoreRegistry usage from logic.behavior, though not all of it.

Action instances get fields injected by BehaviorTreeBuilder, but I don't think the same is true of BehaviorNode or Actor, so there are still some places in there using the global.

I don't know whether this ends up helping #5004.

@github-actions github-actions bot added the Type: Chore Request for or implementation of maintenance changes label Jun 14, 2022
@jdrueckert jdrueckert added this to the 5.4.0 milestone Sep 4, 2022
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Code-wise this looks fine, however on testing it with CoreGameplay + WildAnimals and spawning a deer via in-game console (spawnPrefab deer), I noticed that the deer reproducibly don't move anymore when I'm on this branch (on develop they do).

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