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Applied the suggested changes for #6728. #8281
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Commits on Aug 10, 2020
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Merge pull request MonoGame#7291 from MonoGame/develop
MonoGame 3.8 Release
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Merge pull request MonoGame#7293 from MonoGame/develop
Update master
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Merge pull request MonoGame#7295 from MonoGame/develop
Fix Missing Android Package
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Commits on Jul 24, 2022
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Merge pull request MonoGame#7846 from MonoGame/develop
Fix cake script for 3.8.1 auto release
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Commits on Jul 26, 2022
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Commits on May 12, 2024
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Point to that Patreon page. (MonoGame#7904)
* Point to that Patreon page. * Use Patreon tag
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Updated install instructions to get wine working (MonoGame#7911)
I needed to take some extra steps for this documentation to work. Documenting for future users' benefit.
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Set the SupportedOSPlatformVersion within the Android project file to…
… prevent large quantities of Warning CA1416 when targeting an API earlier than 31 on Android
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Allowing comparing versions within Sdl.Version & account for new vers…
…ion nomenclature
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Implement new Sdl.Version features in SdlGameWindow & SdlGamePlatform
Accounts for new sdl nomenclature in sdl version checks
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Improved documentation for Ubuntu (MonoGame#7932)
* The [ that was inside the url was removed. * In minimal installations of Ubuntu curl is not installed, which is used internally in the script.
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Fixes a bug where the divider's active region does not cover the full…
… height of the property grid. (MonoGame#8015)
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After reading the docs, it appears that the default value on the actual `EnvironmentMapEffect` side is intended to be 1. Making the writer default to the same value seems like a good choice. I also tweaked the comment because the way it is written, something in the documentation is interpreting that as a numbered list when it is just the end of a sentence.
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Fixes bug in
CalculateNormals
that picked the wrong normal for each…… point. (MonoGame#8007) * Fixes a bug in the `CalculateNormals` method that chooses the wrong normals for each point. * Removes a stray using directive that shouldn't have gotten in there.
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Moved MSBuild Sdk version from global.json to csproj to fix solution …
…loading and project reference adding to other solutions. (MonoGame#7963)
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Update MonoGame.Content.Builder.Task.targets
[MGCB Task] Fix tabs instead of spaces
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Fix spelling and grammar (MonoGame#7938)
The same thing as MonoGame#7856 is carried over to INDEX.md MonoGame#7856 Minor spelling correction for INDEX.md and README.md - Change "succesfully" to "successfully" Co-authored-by: NylonLogic1355 <114670430+NylonLogic1355@users.noreply.github.com>
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Use SharpDX and NVorbis from nuget (MonoGame#7933)
Based on MonoGame#7089 and MonoGame#6144 I made changes to use SharpDX and NVorbis with Nuget
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Revert "[ConsoleCheck] Disable C# 5 check"
This reverts commit 155e8ea.
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Resloves
IndexOutOfBoundException
whentitle
is an empty string b……y ensuring a null terminator is appended to the end of `title`. (MonoGame#8051)
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GamePad Trigger Source Code Comment Spelling Correction (MonoGame#8057)
* Correct spelling of word contains in the source code comment summary of the GamePadTriggers class * Correct more typos in source code comments related to input * Correct spelling typo in log message related to a GL Exception in AndroidGameView
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Added
GenereateDocumentationFile
So XML Is Generated and Included i……n NuGets When Packed (MonoGame#8049) * Added `GenerateDocumentationFile` so XML file is generated for NuGets when packed * Restore whitespaces to reduce deletion count in file diff Restored whitespace from original file as requested so the changes of adding GenerateDocumentationFile are the only changes that should show * Corrected Whitespace To Reduce Deletion Count In Diff Corrected the the additional final line extra whitespace so that the deletion count in diff is correct and the diff only shows the addition of the `GeneratedDocumentationFile` element.
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Replaces
format
withplatform
in error message so the correct err……or message is shown. Resolves issue MonoGame#8054 (MonoGame#8055)
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[SDL] Fixed SdlGameWindow fails to load Icon.bmp. (MonoGame#7983)
It occurs when the namespace of the entry point class is not the same as the name of the entry assembly. This is also the case for the top-level statements, which generates an entry point class with no namespace. Changed to use the name of the entry assembly for the resource name of Icon.bmp. Also changed to use Type.Assembly for the fall back case, which is the recommended way when available instead of Assembly.GetExecutingAssembly().
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Fixes DesktopGL template so Icons display in Window Titlebar and Task…
…bar (MonoGame#8036) * Added `<LogicalName>` tag to `<EmbeddedResource>` tags so icons would display properly in game window title bar and task bar * Empty commit to test github actions
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Updated dotnet install command (MonoGame#8069)
Dotnet new --install is now deprecated.
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Updataing Docs: Setting Up Your Development Environment Windows (Mono…
…Game#8071) * Updated image to show current workloads where mobile now shows MAUI instead of Xamarian * Moved prior version information into a more visial Alert box * Adjusted paragraph to be more verbose and include Note alert about visual studio editions * Changed WHen to When * Adjusted workload list to use nested bullets and group by mandatory vs optional * Information about needing DirectX runtime moved inside an Important alert box to visually draw attention. * Updated Extension Manager image to reflect the current 3.8.1.303 version * Specify MonoGame projects * Specify the full name of the extension and put it in bold * Updated steps to install extension to be more verbose for new users not familar with installing Visual Studio extensions * `any` changed to `either` * Removed redundent information concerning Visual Studio versions * Removed alert about Visual Studio 2022 requirement. Tempaltes are not avaialble on prior versions and not supported so 2022 version is implied.
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Add GitHub Issue Templates (MonoGame#8075)
* Added Issue templates * Fixed small grammer mistakes * Added example of using codeblocks in placeholder text * Grammer and spelling mistakes * Add puncuation * Remove old issue template * Removed libraries from platform choices, added N/A option * Removed "Feature Request:" from title and moved to auto-apply `Feature Request` label * Removed Content Pipeline from platforms, moved N/A to bottom
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Fix typo in MeshHelper.cs (MonoGame#8072)
recieve -> receive
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Changed "Images" to "Files" (MonoGame#8079)
Files makes more sense as users can upload .zip project files an other files needed to reproduce issue.
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Migrate to .NET 8.0 (MonoGame#8089)
* Empty commit to start draft PR * TargetFramework net6.0 to net8.0 * Use .NET 8 in workflow * Update to newest cake version * Ensure third party libs are in lib\net8.0 * Update packages with vulnerabilities Test projects had transient package references with high security vulnerabiltiy warnings. Top level pacakges `Microsoft.NET.Test.Sdk` and `NUnit3TestAdapter` were updated to resolve issue * Updated packages for security vulnerabilities - Transient packages from `SharpDX`, `SharpDXDirect2D1`, `SharpDX.Direct3D11`, `SharpDX.DXGI`, `SharpDX.MediaFoundation`, `SharpDX.XAudio2`, and `SharpDX.XInput` are marked as high risk security vulnerability. Tried updating SharpDX directly, but new version (4.2.0) has breaking changes to the `IAsyncCallback` interface. Opted to instead update the transient dependencies directly as top-level pacakges: - `Microsoft.NETCore.App` updated to 2.1.30 - `Microsoft.NETCore.Jit` updated to 2.0.8 - `System.Net.Http` updated to 4.3.4 - `System.Security.Cryptography.X509Certificates` updated to 4.3.2 * Updated packages for security vulnerabilities MonoGame.Framwork.Content.Pipeline` transient packages contain high risk security vulnerabilities. Updated the following to top-level packages to resolve issue: - `Microsoft.NETCore.App` updated to 2.1.30 * Updated packages for security vulnerabilities MonoGame.Effect.Compiler` transient packages contain high risk security vulnerabilities. Updated the following to top-level packages to resolve issue: - `Microsoft.NETCore.App` updated to 2.1.30 * Removed unused `System.Drawing.Common` package `System.Drawing.Common` package version presented a high risk security vulnerability. After further checking, this NuGet isn't actually used for this project, so it was removed all together. * Changed Project SDK Updated from `Microsoft.NET.Sdk.WindowsDesktop` to `Microsoft.NET.Sdk` --------- Co-authored-by: Christopher Whitley <whitleych17@ecu.edu>
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Prevent the timing of audio tests from overrunning
Prevent the timing of audio tests from overrunning
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add Byte4TypeConverter as it was needed for a SkinnedModelProcesor th…
…at converts "BlendIndices0" VectorChannel to Vector4
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Swapped VSInputTxVc Color and TexCoord to match VertexPositionColorTe…
…xture (some platforms require them to be in the same order)
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Wait building assemblies before running MGCB.
MGCB files may contain references to custom content processors libraries that needs to be built before running the MGCB command. Changed RunContentBuilder target so it runs after dlls are built, so /reference: can be resolved.
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Add high-frequency touch events to iOS GameView (MonoGame#8092)
* Fix iOS GamePlatform to run pending background tasks MonoGame#7520 In other `Platform` classes (such as `SDLGamePlatform` and `AndroidGamePlatform`, `Threading.Run()` is called during `Tick()` or `RunLoop()` (inconsistently, it may be called before or after `Game.Tick()` unfortunately). Fixing this for `iOSGamePlatform`. `WinForms` and perhaps other platforms (Switch?) may suffer from the same issue. Note that texture loading from background thread is discouraged however a lot of computationally intensive operations (reading/decoding the image file streams, allocating CPU buffers) could be done in the background thread and hence is a good practice to move such work alone into the bgthread until we request the actual texture from the main thread. * Update docs for sync/test code * Fix typo in comment * Add coalesced touch events to iOS GameView * Add coalesced touch API to TouchPanel* * Fix UTF-8 copyright mistake * Ensure we process coalesced touches only if the client asked for it * Avoid using C#5.0+ features (expression-bodied properties) * Suggested changes * Remove Coalesced API (new) and update existing touch event with a flag for `isHighFrequency`. - Also consistently use `high-frequency` instead of `coalesced` when referring to this new behavior. * Remove `out int` C# 7.0 / use C# 5.0 feature instead * Update based on @harry-cpp comments * Rename to `origin` instead of `upstream` * Remove git stuff * Address PR comments * Change (c) UTF-8 due to codepage issues, my bad. --------- Co-authored-by: Tom Spilman <tom@sickheadgames.com> Co-authored-by: Thao D <thao.mindfulplay@gmail.com> Co-authored-by: Simon (Darkside) Jackson <darkside@zenithmoon.com> Co-authored-by: mindfulplay.build <mindfulplay@appu.app>
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Update urls to match website changes (MonoGame#8119)
Co-authored-by: Jake Kirkbride <jakelegendxiii@rjtechnologies.com>
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Vector rotation helper functions in Vector2 (MonoGame#8117)
* Added vector rotation helper functions * Moved Vector rotation function to Vector2 & added non static versions
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Patch to resolve an issue where a model with empty normals calls Mesh…
…Helper.CalculateTangentFrames (MonoGame#8139) *Note FIx currently skips geometry with empty normals as the CalculateNormals function is not working (failing tests)
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Update Copyright to MonoGame Foundation, Inc (MonoGame#8126)
* Update Copyright to MonoGame Foundation, Inc * Update all code to use LICENSE.txt * Fix up weird character encoding
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Fix the WindowsDX tests (MonoGame#8153)
* Switch driver device type from REF to WARP * Add comment identifying Adapter Assert that has onboard graphic issues
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Implement GetHashCode (MonoGame#8156)
Implements GetHashCode to resolve build warnings. Related to issue https://github.com/MonoGame/monogame.github.io/issues/92
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Rename
uif
toUIF
to resolve CS8981 (MonoGame#8157)This renames the `uif` struct to `UIF` to resolve the CS8981 warning on build.
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Resikve Invalid cref warning in BoundingBox (MonoGame#8160)
Resolves the invalid cref warning that appears in BoundingBox when building the project or building for documentation in the documentation repo by changing the `<see cref=""/>` tags to the appropriate `<paramref name=""/>` tags
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Resolve CS3021 warning on public members (MonoGame#8158)
* Supress CS3021 warning on public members * Remove `[CLSCompliant(false)]` attribute and `#pragma`'s Per disscussion in MonoGame#8158, the `CLSCompliant` attribute has now been removed so the `#pramga warnning disable` statements are no longer needed for this resolution.
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Remove obsolete
GetObjectData
method (MonoGame#8162)The base `GetObjectData` has been marked obsolete. The override implementation here does nothing itself except call the base. This can be removed which also resolves the warning message shown during build and documentation build.
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Fix MGCB Color parsing error on ColorKeyColor (MonoGame#8167)
* Fix MGCB support for XNA color format * Fix MGCB Editor help link * Go back to inline variables * Cleanup * Change comment position * Add tests for StringToColorConverter * Fix exception string format. Switch to TestCase format with mutlipe positive and negative tests
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[Docs] Spelling fixes an removing unknown param (MonoGame#8201)
* Fix several documentation typos related to Input * Remove param documentation from GameWindow.OnTextInput for a param that does not appear to exist on the method --------- Co-authored-by: Brett Woodard <woodard@gmail.com>
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[Documentation]: Add XML documentation to Media namespace (MonoGame#8183
) * Adds XML documentation to Media namespace [Squashed commit] * Fix weird usings and wrong docline * Adds XML documentation to MediaLibrary class * Refining the docs for Media namespace * Edit wrong docline in MediaPlayer class * Fix weird merge conflict * Add doclines for "Empty" members * Refining the docs for Media namespace rev. 2 * Add cref links to Video in VideoPlayer * Fix wrong indentation in SongCollection
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[Documentation] Add missing XML documentation for Color (MonoGame#8182)
* Add missing XML documentation for Color * More specific documentation Documenation updated to be more specific as to what the method is doing instead of just a generic "multiplies" * Fix spelling of Multiplies * Updated based on current guideline discussions
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Update requirements.md platforms link and contributing.md tests link (M…
…onoGame#8192) * Update requirements.md platforms link and contributing.md tests link * Update REQUIREMENTS.md
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[Documentation] Adds and Updates ContentTypeReaderManager XML Docume…
…ntation (MonoGame#8216) * Added documentation for GetTypeReader(Type) * Further clarify GetTypeReader() * Update documentation for PrepareType(string) * Update the documentation for AddTypeCreator(string, Func<ContentTypeReader>) * Adds documentation for ClearTypeCreators() * Added documentation for ContentTypeReaderManager
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[Documentation] Adds and Updates ContentTypeReader XML Documentation (…
…MonoGame#8215) * Add documentation for CanDeserializeIntoExistingObject property * Add documentation for TargetType property * Add documentation for TypeVersion property * Add empty summary for protected Constructor * Add empty summary for protected Initialize * Add empty summary for protected Read * Add empty summary for protected Constructor * Add inheritdoc for Read method override * Add inheritdoc for Read method override * Add documentation for ContentTypeReader * Add documentation for ContentTypeReader<T> * Should be empty summary, not inheritdoc
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[Documentation] Adds and Updates ContentSerializerAttribute XML Docum…
…entation (MonoGame#8214) * Fixed various spelling errors * Update wording of constructor * Add documentation for AllowNull property * Updated documentation for CollectionItemName property * Adds documentation for ElementName property * Add documentation for FlattenContent * Updates documentation for HasCollectionItemName property * Add documentation for Optional property * Add documentation for SharedResource property * Added documentation for Clone() * Add documentation for ContentSerializerAttribute
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[Documentation] Adds and Updates ContentReaderExtensions XML Document…
…ation (MonoGame#8213) * Updated documentation for GetGraphicsDevice(ContentReader) * Add documentation for ContentReaderExtensions
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[Documentation] Adds and Updates ContentReader XML Documentation (Mo…
…noGame#8212) * Added documentation for ContentManger property * Added documentation for AssetName property * Added documentation for ReadExternalReference<T> * Improve wording and include exceptions * Include exceptions that can be caused by underlying read. * Add documentation for ReadMatrix() * Added documentation for ReadObject<T> * Added documentation for ReadObject<T>(ContentTypeReader) * Added documentation for ReadObject<T>(T) * Added documentation for ReadObject<T>(ContentTypeReader, T) * Add documentation for ReadQuaternion * Include text "as an instance of the specified type" * Added documentation for ReadRawObject<T>() * Added documentation for ReadRawObject<T>(ContentTypeReader) * Added documentation for ReadRawObject<T>(T) * Added documentation for ReadRawObject<T>(ContentREader, T) * Added documentation for ReadSharedResource<T>(Action<T>) * Added documentation for ReadVector2() * Added documentation for ReadVector3() * Added documentation for ReadVector4() * Added documentation for ReadColor() * Added documentation for ContentReader
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[Documentation] Adds and Updates ContentManager XML Documentation (Mo…
…noGame#8211) * Fix spelling of identifiers. * Removed unnecessary comments Information about finalizer implementation and correctly using Dispose pattern is well documented in MSDN articles and doesn't need to be documented in code. * Added empty <summary /> for finalizer * Update documentation for constructor * Added constructor overload documentation Used <inheritdoc /> since it's the same information however when doing this and defining the documentation for the rootDirectory param, the XML warning is still thrown for the serviceProvider param. By providing an empty param tag for servcieProvider, it will correctly inherit the already written one in the previous constructor and remove the XML documentation warning. * Add <inheritdoc /> for Dispose * Removed unnecessary comments Callling GC.SupressFinalize(this) inside Dispose the common recommended pattern and is well documented already on MSDN pages. * Add documentation for Dispose(bool) * Added documentation for LoadLocalized<T> * Correct spelling of separating. * Add documentation for Load<T> * Empty summary tag for protected OpenStream * Empty summary tag for protected ReadAsset * Empty summary tag for protected LoadAssets * Empty summary for protected ReloadGraphicsAssets * Empty summary for protected ReloadAsset<T> * Added documentation for Unload() * Grammar correction * Remove extra space * Add documentation for UnloadAsset * Added documentation for UnloadAssets * Added documentation for RootDirectory * Added documentation for ServiceProvider * Added documentation for ContentManager * Remove repeated statement
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[Documentation]: Add missing XML docs for exception classes (MonoGame…
…#8209) * Add XML documentation to Exception classes * Add XML docs for NoSuitableGraphicsDeviceException
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[Documentation]: Add missing XML documentation for Type Converter Cla…
…sses (MonoGame#8181) * Add XML documentation for type converters * Update based on new contributing guidelines.
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[Documentation]: Adds missing XML Documentation for PackedVector Name…
…space Members (MonoGame#8179) * Add missing XML documentation for Bgr565 * Add missing XML documentation for Bgra4444 * Add missing XML documentation for Bgra5551 * Add missing XML documentation for HalfSingle * Add missing XML documentation for HalfVector2 * Add missing XML documentation for IPackedVector * Add missing XML documentation for Short2 * Add missing XML documentation for Rgba64 * Add missing XML documentation for Rgba1010102 * Add missing XML documentation for Rg32 * Add missing XML documentation for NormalizedShort4 * Add missing XML documentation for NormalizedShort2 * Add missing XML documentation for NormalizedByte4 * Add missing XML documentation for NormalizedByte2 * Ensure XML documentation is consistant across all PackedVector members (MonoGame#1) * Update based on new contributing guidelines
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[Documentation]: Add missing XML docs for various custom vertices typ…
…es (MonoGame#8186) * Add missing XML docs for various custom vertices types * Refining the docs for custom vertex formats
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[Documentation]: Adds missing XML Documentation for Audio namespace (M…
…onoGame#8177) * Add missing XML documentation for AudioEngine * Add missing XML documentation for Cue * Add missing XML documentation for SoundBank * Add missing XML documentation for WaveBank * Add missing XML documentation for MicrophoneState * Update docs for Cue.IsPrepared member * Refining the docs for Audio namespace
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[Documentation] Adds and Updates DepthStencilState XML Documentation (M…
…onoGame#8229) * Add class level documentation * Add documentation for DepthBufferEnable property * Add documentation for DepthBufferWriteEnabled property * Add exception documentation for DepthBufferEnable property * Add documentation for CounterClockwiseStencilDepthBufferFail property * Add default value documentation for DepthBufferEnable * Add default value documentation for DepthBufferWriteEnable property * Add documentation for CounterClockwiseStencilFail property * Add documentation for CounterClockwiseStencilFunction property * Add documentation for CounterClockwiseStencilPass property * Add documentation for DepthBufferFunction property * Added documentation for ReferenceStencil property * Added documentation for StencilDepthBufferFail property. * Adds documentation for StencilEnable property. * Add documentation for StencilFail property. * Add documentation for StencilFunction property. * Add documentation for StencilMask property. * Add documentation for StencilPass property. * Add documentation for StencilWriteMask property. * Add documentation for TwoSidedStencilMode property. * Added documentation for DepthStencilState constructor. * Add documentation for Default member * Added remark for Default member. * Add documentation for DepthRead member * Add documentation for None member. * Add inheritdoc for protected Dispose method
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[Documentation] Adds and Updates DirectionalLight XML Documentation (M…
…onoGame#8230) * Added documentation for DirectionalLight constructor * Add documentation for DiffuseColor property. * Add documentation for Direction property. * Add documentation for SpecularColor property. * Add documentation for Enabled property. * Add documentation for DirectionalLight class.
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[Documentation] Adds DisplayMode XML Documentation (MonoGame#8231)
* Add documentation for DisplayMode class * Add documentation for Format property. * Add documentation for Height property. * Add documentation for Width property. * Add documentation for AspectRatio property. * Add documentation for TitleSafeArea property * Add documentation for != operator * Add documentation to the == operator * Add inheritdoc to Equals override method * Adds inheritdoc to GetHashCode override method. * Adds inhertitdoc to ToString override method.
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[Documentation] Adds DisplayModeCollection XML Documentation (MonoGam…
…e#8236) * Add documentation for class. * Add documentation for this[] property. * Add inheritdoc for GetEnumerator
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