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Issue #4804: Documented that graphics driver settings may overwrite vsync settings #8269

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merged 1 commit into from May 13, 2024
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4 changes: 3 additions & 1 deletion MonoGame.Framework/GraphicsDeviceManager.cs
Expand Up @@ -595,7 +595,9 @@ public DepthFormat PreferredDepthStencilFormat
/// <remarks>
/// Vsync limits the frame rate of the game to the monitor referesh rate to prevent screen tearing.
/// When called at startup this will automatically set the vsync mode during initialization. If
/// set after startup you must call ApplyChanges() for the vsync mode to be changed.
/// set after startup you must call ApplyChanges() for the vsync mode to be changed. Depending on
/// a user's video card settings, vsync settings can be ignored and cause unexpected behaviour in
/// frame rate.
/// </remarks>
public bool SynchronizeWithVerticalRetrace
{
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