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Add Android high-frequency touch events #8109
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insert_final_newline = true | ||
trim_trailing_whitespace = true | ||
# ReSharper properties | ||
resharper_indent_inside_namespace = true |
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@SimonDarksideJ @harry-cpp @mrhelmut
Are these good changes to the editor config?
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Don't know what the resharper one does, but the rest is fine.
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Agreed, shouldn't embed other product configuration inside MonoGame files, please remove @Mindfulplays
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Just remove the rogue editor config and it's all good
insert_final_newline = true | ||
trim_trailing_whitespace = true | ||
# ReSharper properties | ||
resharper_indent_inside_namespace = true |
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Agreed, shouldn't embed other product configuration inside MonoGame files, please remove @Mindfulplays
I can do that but I wanted to explain what it does: It formats the classes inside a namespace, and uses proper indentation for the rest of the code per Monogame guidelines. I have been using this heavily to autoformat stuff I touch. If it doesn't make sense, I can remove it... but frankly every time I touch files the existing indentation is all over the place especially tabs vs spaces so have been trying to clean up as we go... I can add the vs code equivalent too later on. |
ACTION_MOVE
historical events ifEnableHighFrequencyTouch
istrue
and plumb it through theTouchPanel
.@tomspilman @SimonDarksideJ @harry-cpp Please take a look.