Separate attack action and interact action #552
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Resolves #435
Many of the methods combine attack and interact when handling interactions and damage dealing, causing the combination complexity. This adds key bindings of "interact" and "inventory" to replace the original "menu" and some implementations from "attack". Originally: "attack" -
C|SPACE|ENTER
, "menu" -X|E
' currently: "attack" -C|SPACE
, "interact" -X|ENTER
,inventory
-E
. "Inventory" now only opens player inventory menus or closes some in-game menus; "attack" now only handles direct damage and tile destroy with bare hand or any item on tiles or entities; "interact" is now for interacting with furniture, placing tile and furniture, item interactions, etc.