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Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

License

Melioli/HoyoToon

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HoyoToon


GitHub license
GitHub Repo stars Discord GitHub issues


Wiki

Warning

For detailed instructions on how to use the shader and the accompanying scripts, please refer to our Wiki.

Features

  • A shader designed for the Built-in Pipeline, aiming to accurately reproduce the shading style of Hoyoverse games.
  • The shader is based on the latest version of each game. (no beta or old code)
  • Supports Genshin Impact
  • Supports Honkai Impact (Part 1 and 2)
  • Supports Honkai Star Rail
  • Supports both Real-time and Baked Lighting
  • Provides support for stencils in Honkai Star Rail and Honkai Impact (Part 1 and 2), specifically for hair transparency features.
  • Includes a weapon shader compatible with all the aforementioned games
  • Includes Visual Effects (VFX) Shaders like those used for Paimon, Dainlief, Asmoday, and Skirk.
  • Includes scripts for automated setup.
  • Comprehensive documentation of the shader, including its logic and features

Contact

Issues

  • If you encounter any issues while using HoyoToon, please don't hesitate to reach out to us. You can contact us directly on Discord, or you can create an issue on our GitHub repository. We are always happy to help and will do our best to resolve any problems you may have.

Rules

  • The GPL-3.0 License applies.
  • If you decide to use this shader in its original form for VRChat avatars, renders, animations, or any other medium that does not involve modifying the shader, please give credit to the original creator.
  • If you use this shader as a basis for creating your own shader, please be sure to give credit to the us.
  • In compliance with the license, you are free to redistribute the files as long as you attach a link to the source repository.

Contributing

We welcome contributions to the HoyoToon project! If you notice any issues or have ideas for new features, please feel free to create a pull request. We appreciate any help we can get, and we will do our best to review and merge your contributions as soon as possible.

Special thanks

All of this wouldn't be possible if it weren't for: