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klondike-patterns

Introduction

Project belonging to the Master in Software Craftmanship, in which we apply the knowledge of software analysis and design. To do this, an mvc-based application must be created in which the SOLID principles and the Clean Code guide must be used, in addition to using Gamma design patterns (or suitable adaptations thereof) in C ++.

MVC - Model-View-Controller

Model

model

Patterns

  • Builder (BoardBuilder)
  • Singleton (FrenchDeckUtils)
  • Fachade (Game)

Relevant principles

  • SOLID - >Liskov substitution

    If Deck, Tableau and Foundation inherits from CardList then we should assure that the preconditions of derived classes are equal or weaker than those of Base. This can not be guaranteed for the push() and pushlist() methods where in cardlist it is possible to insert any letter but in the derivatives not.

    • Before: model
    • After: model

Controller

model

Patterns

  • Builder (LogicBuilder)
  • Visitor (GameControllerVisitor, GameController and deriveds, and implements view)

Relevant principles

  • DRY (Don't repeat yourself)

    In order for all game controllers to have a common code, a base class must be created, called GameController, to which everyone will extend, thus avoiding repetition of the code.

  • SOLID -> DIP (Dependency inversion)

    To avoid cycles in the implementation of the visitor pattern , dependency inversion is applied on GameController and its derivatives and KlondikeView adding an interface called GameControllerVisitor.

  • Double Dispatch

    For the implementation of the ** visitor ** ** pattern *, ** double ** ** dispatch ** must be applied between the corresponding implementation of the GameControllerVisitor and KlondieView.

View

model

Patterns

  • Singleton Multitone (KlondikeRegistry, KlondikeView and deriveds)
  • Singleton (IOUtils)
  • Visitor (KlondikeView, KlondikeViewConsole implements GameControllerVisitor from controller model)
  • Command (CommandDispatcher, Command and deriveds)
  • Template method (Command and deriveds)
  • Fachade (CommandDispatcher)

Relevant principles

  • DRY (Don't repeat yourself)

    In order for all command to have a common algorithm but implementing its own part, a base class must be created, called Command, to which everyone will inherit, thus avoiding repetition of the algorithm structure (Template method) .

  • Double Dispatch

    For the implementation of the ** visitor ** ** pattern *, ** double ** ** dispatch ** must be applied between KlondieView and the corresponding implementation of the GameControllerVisitor

MVC DIAGRAM

model