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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.