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Update submodule with build.
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CrossVR committed Dec 20, 2017
1 parent d31529d commit dbe1b6a
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Showing 16 changed files with 12 additions and 11 deletions.
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Binary file modified RoboRecall/Plugins/RoboRevive/Binaries/Win64/UE4Editor-SteamVR.dll
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@@ -1,7 +1,7 @@
{
"Changelist" : 3792635,
"CompatibleChangelist" : 3313651,
"BuildId" : "96999c59-4fcc-49c1-b08e-a5278523078b",
"BuildId" : "b9148a0c-19ba-47c0-b207-d358b2ae3f4f",
"Modules" :
{
"RoboRevive" : "UE4Editor-RoboRevive.dll",
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19 changes: 10 additions & 9 deletions RoboRecall/Plugins/RoboRevive/Mods/RoboRevive.vcxproj.user
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Game|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
<LocalDebuggerCommandArguments>"C:\Program Files\Epic Games\RoboRecallModKit\RoboRecall\RoboRecall.uproject" -skipcompile</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Game|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommand>F:\Oculus Apps\Software\epic-games-odin\RoboRecall\Binaries\Win64\RoboRecall-Win64-Shipping.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>F:\Oculus Apps\Software\epic-games-odin\RoboRecall\Binaries\Win64</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
<LocalDebuggerCommandArguments>"C:\Program Files\Epic Games\RoboRecallModKit\RoboRecall\RoboRecall.uproject" -skipcompile</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
2 changes: 1 addition & 1 deletion RoboRecall/Plugins/RoboRevive/Source

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