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This repository has been archived by the owner on May 24, 2020. It is now read-only.

KimChunsick/AL-Engine

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AL-Engine

Based on DirectX9 Simple 2D Game Engine Actually Framework

Features


Application

  • An object that defines the starting point of your application.

Types

  • The data types used in the game are defined.

Ref, AutoReleasePool

  • There is a reference counting object for memory management

Node

  • Top-level class for all objects used in the game.

Scene

  • An object that defines the scene of the game.

Texture

  • An object for managing 2D images used in games.

Renderer

  • An object for rendering objects in the game.

Director

  • A class that contains the detailed functionality of the game engine.

Collider

  • An object that manages Colldes in games.

Sprite

  • An object that outputs a 2D image on the screen.

Animation

  • An object that manages the animation of the sprite object.

Label

  • An object that outputs text in the game.

Sound

  • An object that outputs sound in the game.

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Simple DirectX9 2D Framework (Use DXUT)

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