[OPT] Zero-extend unsigned 16-bit integers when bitcasting #5590
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The folding rule
BitCastScalarOrVector
was incorrectly handling bitcasting to unsigned 16-bit integers. It was simply copying the entire 32-bit word containing the 16-bit integer. This conflicts with the requirement in section 2.2.1 of the SPIR-V spec which states that unsigned numeric types with a bit width less than 32-bits must have the high-order bits set to 0.Fixes microsoft/DirectXShaderCompiler#6319.