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EE319K_Lab10

Inputs:

1 slide pot (PD2):

	position of the slide pot directly maps to the y level of the player

2 directional buttons (PE0 and PE1)

	will change the player's x coordinate

1 shoot button (PE2)

	moves along the same y level and for a certain distance in the x level

Outputs:

Sound

LCD

  • some LEDs, don't know that theyll do yet but we can figure that out

Timers:

Systick checks player input

Timer0 tracks sound output

Timer1 tracks creature interactions

Timer2 will be for animation and keeping track of game time

Busy-Wait LCD

Gameplay: static background

1 human. panics and runs around

3 enemies for level 1 and increases each level

Lander:

goes to a humans x coordinate, picks them up

Mutant:

moves randomly, tries to reach players y level and shoot them

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