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a personal project embarked upon as an introductory journey into C++ development, with a keen focus on exploring game mathematics such as coordinate systems and vector operations.

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StellarCombat

StellarCombat is a personal project embarked upon as an introductory journey into C++ development, with a keen focus on exploring game mathematics such as coordinate systems and vector operations. This simple yet engaging 2D spacewar game serves not only as a means to dive into the realms of game development but also as a practical application of mathematical concepts in programming. Through StellarCombat, I aim to deepen my understanding of C++ while unraveling the fascinating world of mathematics in game programming.

Core Objectives

  • Learning C++ Fundamentals: Gaining a solid grasp of C++ syntax and core principles through a gaming project.
  • Exploring Game Mathematics: Delving into coordinate systems, vectors, and their utilization in game development for movement dynamics, collision detection, and more.
  • Game Loop and Rendering Mechanics: Implementing a basic game loop and rendering game objects on the screen, understanding the flow and structure of game execution.

Getting Started

To get started with StellarCombat, clone this repository to your local machine. Detailed instructions for compiling and running the game will be provided as the project develops.

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a personal project embarked upon as an introductory journey into C++ development, with a keen focus on exploring game mathematics such as coordinate systems and vector operations.

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