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Stepmania-Zpawn

Zettbou Plays Around With Noteskins (and themes)


Stepmania 5

Themes

  • default_JousEdit_Clock Finished
-- Analog Clock --

Adds and extra screen selection on ScreenTitleMenu to a screen with just a black background and an analog clock.
  • default_JousEdit_Noteskin WIP
-- Noteskin Modification System --

An in theme noteskin modification system so you can change the way the provided noteskin looks in game
Adds and extra noteskin which you can select and use in ScreenPlayerOptions.
Also adds an extra screen selection on ScreenTitleMenu called ScreenNoteskinCustomize
In ScreenNoteskinCustomize you got Screens with RGB value changers for 4th's 8th's etc.
Also got a screen for ajusting the look of the noteskin, These values are:
* Noteskin Type: DDR, ITG Metal, ITG Cel, Notebar And Orbular.
* Hold and Roll head colouring: DDR style or 4th's 8th's etc based.
* Hold and Roll Body and End: DDR style or ITG
* Slim Mode: Changes the vertical size.
WIP Notes:
Still need to write the noteskin size, theme side is done.
  • default_JousEdit_ScreenSelectMusic Finished
Actually 3 diffrent codes, but they all are for ScreenSelectMusic, So in same theme.

-- cdtitle Resizer --
Resizes the cdtitle between a value of 60x80, so we dont get the hassel of giant cdtitles
Also puts it between the p1 and p2 pane's.

-- Song Background Changer --
Changes the background to selected song.

-- NPS Calculator --
In place of the old CDTitle, It now displays the songs NPS.
  • default_JousEdit_SpeedMod_System WIP
-- New Speedmods System --

Changes the way speedmods are selected on ScreenPlayerOptions.
Instead of a load of values like, 1.0x,2.0x,3.0x,4.0x,5.0x,c100,c200,c300,c400,c500,m100,m200,etc.
It uses 2 slections to defined the speedmod type Like:
Constant Mod, Multiplication Mod, Average Mod, Maximum Mod
100,200,300,400,500
So it combines the values of the first selection and second selection to get actual speedmod.

Examples:
Constant Mod + 200 = C200
Multiplication Mod + 300 = 3.0x (better known as xmod)
Average Mod + 400 = A400 
Maximum Mod + 500 = M500

Average Mod Notes:
Amod works like this, it takes the bpm's the song has and checks the one that exists the longest.
Then it does Defined Amod/Avarage BPM, so basicly, if the song has a bpm of 170.
And you defined the Amod as A750 it does 750/170 which is rounded off to 4.41.
And then it just defines an Xmod with 4.41 as 4.41x.

CXmod Notes:
CXmod is a combination of Constant and Multiplication mods.
What it does is everytime the BPM changes it forces a new calculation for the new display speed.
So if you use CX750, when the song is on a part which uses 380bpm, It displays it like its bpm is 750.
But when the song changes to 120bpm instead of slowing the display speed down.
It forces the 120bpm to display like 750, Resulting in a load of speedup and slowdown effects.
WIP Notes:
Got Amod system now, but not failproof, need to update in future.

Noteskins

  • CybularZ
  • Dance
3d Test noteskin, Uses a colour scroller for entire colouring.
  • easyV2
  • Dance
  • Pump
Easy to read noteskin, Made for hard keyboard files that have a load of clusters.
Has support for both Dance and Pump.
  • Editor_Old
  • Dance
  • Pump
Stepmania 5 Editor Noteskin Original, Has support for Dance and Pump.
  • exactBar
  • Dance
  • Pump
Change receptor's when using Reverse or Nonreverse, Also has backboard/lanes.
Also has dance and pump support.
  • exactV2
  • Dance
  • Pump
Noteskin made for testing accuraty of a player.
Also has dance and pump support.
  • Noteskin_Elements
  • Dance
A noteskin that shows the element names of the parts of the noteskin, Only has dance support atm, global support planned.
  • Pitchular
  • Dance
When noteskin explosion happens plays sound, Pitch changes depending on lane, Based on orbular.
  • Scroll_Test
  • Dance
Unfinished Test noteskin to see if using lua scroll instead of multible images would work.

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Silly Noteskin and Theme Testing Stuff

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