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videos

screencasts so far:

  1. taming playcanvas
  2. football game prototype - part 2
  3. football game prototype - part 3

demos

The demo uses keys WSAD to move, space to shoot.
Shooting works only at close distance from ball and there's no feedback whatsoever apart from the ball getting the impulse.

directory structure

  • handmade latest version

  • export_20140810 holds the PlayCanvas exports from the web editor (for historic purposes)

I've collected some notes on how to convert exported assets so they can be imperatively loaded

TODOs

  • add trigger volumes for goals and field bounds
  • make referee infer if goal is scored or side/endline trespassing
  • ease camera movement
  • buffer keyboard keys to add some movement ramp (instead of 0/1)
  • add mouse/gamepad support for improved playability
  • test importing player animations
  • model goal and import it
  • generate and trigger sound fx to ball collisions (against player, post, grass)
  • alternate camera setups
  • design versatile player mesh (textured equipment, couple of hair styles, etc)
  • design multiplayer capabilities
    • centralized fixed server
    • player closest to ball?
  • support AI players
  • import portuguese league teams