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updates to swift prevented the project from compiling #1

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4 changes: 2 additions & 2 deletions AsyncUITableview/MyTableViewCell.swift
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,6 @@ import UIKit

class MyTableViewCell: UITableViewCell {

@IBOutlet var img : UIImageView
@IBOutlet var lbl : UILabel
@IBOutlet var img : UIImageView!
@IBOutlet var lbl : UILabel!
}
22 changes: 11 additions & 11 deletions AsyncUITableview/MyTableViewController.swift
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,9 @@ import Foundation
class MyTableViewController: UITableViewController {

let PageSize = 20
var items:MyItem[] = []
var items:[MyItem] = []
var isLoading = false
@IBOutlet var MyFooterView : UIView
@IBOutlet var MyFooterView : UIView!

override func viewDidLoad() {
super.viewDidLoad()
Expand All @@ -38,7 +38,7 @@ class MyTableViewController: UITableViewController {
}

class DataManager {
func requestData(offset:Int, size:Int, listener:(MyItem[]) -> ()) {
func requestData(offset:Int, size:Int, listener:([MyItem]) -> ()) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {

//Sleep the Process
Expand All @@ -47,9 +47,9 @@ class MyTableViewController: UITableViewController {
}

//generate items
var arr:MyItem[] = []
var arr:[MyItem] = []
for i in offset...(offset + size) {
arr += MyItem(name: "Item " + String(i))
arr.append(MyItem(name: "Item " + String(i)))
}

println(arr)
Expand All @@ -69,7 +69,7 @@ class MyTableViewController: UITableViewController {

let manager = DataManager()
manager.requestData(offset, size: size,
listener: {(items:MyTableViewController.MyItem[]) -> () in
listener: {(items:[MyTableViewController.MyItem]) -> () in

/*
//You can also Reload all the Data using below code.
Expand All @@ -92,7 +92,7 @@ class MyTableViewController: UITableViewController {
for item in items {
var row = self.items.count
var indexPath = NSIndexPath(forRow:row,inSection:0)
self.items += item
self.items.append(item)
self.tableView?.insertRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Fade)
}
self.isLoading = false
Expand All @@ -102,7 +102,7 @@ class MyTableViewController: UITableViewController {
}
}

override func scrollViewDidScroll(scrollView: UIScrollView!) {
override func scrollViewDidScroll(scrollView: UIScrollView) {
var offset = scrollView.contentOffset.y
var maxOffset = scrollView.contentSize.height - scrollView.frame.size.height
if (maxOffset - offset) <= 40 {
Expand All @@ -117,15 +117,15 @@ class MyTableViewController: UITableViewController {
override func tableView(tableView: UITableView?, numberOfRowsInSection section: Int) -> Int {
return items.count
}
override func tableView(tableView: UITableView!, heightForRowAtIndexPath indexPath: NSIndexPath!) -> CGFloat {
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 85;
}
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell? {
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : MyTableViewCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as MyTableViewCell

//Configure the cell...
var imagename = UTILITY.getRandomNumberBetween(1, To: 10).description + ".png"
cell.img.image = UIImage(named:imagename) as UIImage
cell.img.image = UIImage(named:imagename)! as UIImage
cell.lbl.text = items[indexPath.row].name as String
return cell
}
Expand Down