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Implemented direcitonal continuity, comments/organization #1

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@Halliax Halliax commented Apr 19, 2016

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…anized some stuff better. Collision bugs maybe sort of fixed?
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Halliax commented Apr 19, 2016

The release branch differs somewhat from the original submission; I had already started working on fixing collisions, encapsulating functions, and implementing a few gameplay changes starting on demo day.

self.reset_state()

for connection in connections:
if self.model.char.rect.colliderect(connection):
new_spaces = [(40, 200), (560,200), (240,10),(240, 380)]
new_space = choice(new_spaces)
#maps directions from which you exit the old room to positions in
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Nice. This is a really cool added feature.

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