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pre-release 2.1
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Horusiath committed Dec 17, 2015
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2 changes: 2 additions & 0 deletions README.md
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This is the experimental fork of Akka.FSharp library, introducing new features such as typed actor refs, and also simplifying existing Akka.FSharp API. The main reason for splitting from official API is to be able to introduce new (also experimental), but possibly breaking changes outside existing Akka release cycle.

**Read wiki pages for more info.**

## Hello world

```fsharp
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8 changes: 8 additions & 0 deletions RELEASE_NOTES.md
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### New in 0.2.1 (Released 2015/12/17)
* Forward operator `<<!`
* Parent property in actor contexts
* Split Persist/PersistAsyn effect into single- and multi-event versions
* Initialized native F# support for Akka.IO (Akkling.IO namespace)
* F# support for some of the Akka system messages in form of active patterns.
* Akkling.Behaviors module with set of common behaviors.

### New in 0.2.0 (Released 2015/11/20)
* New effects-based actor expression API
* New Persistence API based on effects
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1 change: 1 addition & 0 deletions src/Akkling/Akkling.fsproj
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<Compile Include="Linq.fs" />
<Compile Include="FaultHandling.fs" />
<Compile Include="Spawning.fs" />
<Compile Include="Behaviors.fs" />
<Compile Include="Schedulers.fs" />
<Compile Include="Logging.fs" />
<Compile Include="Utils.fs" />
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31 changes: 31 additions & 0 deletions src/Akkling/Behaviors.fs
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//-----------------------------------------------------------------------
// <copyright file="Actors.fs" company="Akka.NET Project">
// Copyright (C) 2009-2015 Typesafe Inc. <http://www.typesafe.com>
// Copyright (C) 2013-2015 Akka.NET project <https://github.com/akkadotnet/akka.net>
// Copyright (C) 2015 Bartosz Sypytkowski <gttps://github.com/Horusiath>
// </copyright>
//-----------------------------------------------------------------------

module Akkling.Behaviors

/// <summary>
/// An empty actor behavior, which ignores all incoming messages.
/// </summary>
let ignore (context:Actor<'Message>) : Behavior<'Message> =
let rec loop () = actor {
let! _ = context.Receive()
return! loop ()
}
loop ()

/// <summary>
/// Actor behavior, which resends message back to it's sender.
/// </summary>
let echo (context: Actor<'Message>) : Behavior<'Message> =
let rec loop () = actor {
let! msg = context.Receive()
context.Sender () <! msg
return! loop ()
}
loop ()

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