There are executable and media files, so any interested people are able to run the application themselves.
The Program was written in C++ utilizing:
- OpenGL
- Microsoft Visual Studios C++.
The cubes are contained in a skybox: a cube with textures of ground,horizon, and sky that fit together to appear as a seamless large environment. To give my skybox a more realistic effect of being infinitely far away, I had it unaffected by the translation of the camera. Thus, no matter how far I moved, the skybox will never get closer.
I rendered in a surface mesh to create a detailed terrain of mountains. It made the scene look less bland and more cool.
This was done through matrix manipulation of each cube's model matrix.
Download the Project_1.rar
KEEP ALL FILE NAMES THE SAME and the same order.
Double-click Project1.exe.
Press T to get on the track and press again to get off track
Press the U,I,O to increase transformations
Press the J,K,L to decrease transformations
Shift+Key will alter scale
Control+Key will alter translation
Key along will alter rotation rate
Pressing Comma will increase transformation Step
Pressing Period will decrease transformation Step
Pressing G will reset transformations