Skip to content

HertzDevil/AddmusicK

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AddmusicK

Travis CI

You saw this coming!

This repository is based on AddmusicK version 1.0.5. (The new 1.1.0 beta will not be considered at this moment, but some of the changes planned / implemented here might be ported over there.) Changes to existing code are marked with // // //.

Namespaces

  • AMKd: The top-level namespace for all new classes. "AMKd" is not the name of this fork; there is no name yet.
    • MML: Classes related to parsing text files.
      • Lexer: Classes that extract tokens.
    • Music: Classes that deal with compile-time music data representation.
    • Binary: Classes related to outputting music data, and things exclusive to SMW.
      • ChunkNSPC: Binary command representations from the original N-SPC sound engine.
      • ChunkAMK: Binary command representations added in Addmusic.
    • Utility: Other things.

Programming stuffs

  • Replace boost::filesystem with std::experimental::filesystem
  • Remove VS-exclusive bloat
  • Decompose pretty much everything in Music.cpp
  • AMKd::Music::Action and AMKd::Binary::Command classes
  • Bring in the Chunk classes I wrote a while ago (originally for 0CC-FT) (maybe)
  • Makefiles
  • Better makefiles (maybe)

Compiler stuffs

  • Run AMK from anywhere as long as it is available in $PATH
  • Conditional compilation for both sound driver and music data
  • Makefile / Ruby script for inserting music into SMW
  • Make AddmusicK's core compiler cross-platform
  • Single separate program to remove any old music data
  • Merge duplicate label loops and remote code definitions

MML stuffs

  • Separate o/l/h/q states for each track
  • Key signature and full accidental support
  • Legible names for all commands
  • Track multiplexing (e.g. #0123)
  • N-SPC block support
  • Globally defined patterns
  • #include directive, this allows for example core instruments to be defined solely using MML
  • Using label loops and remote code before they are defined

Things that should die (and might irreversibly break some MMLs)

  • Hex validation, there is no reason to once all commands have names
  • Whitespace requirements, missing post-conditions, case-insensitivity etc.
  • Drop support for everything below #amk 2

Things that have actually been added

  • There can be spaces between # and the preprocessor directive identifier
  • full nesting of #ifdef and friends for both music and sound effects
  • #if produces false instead of failing if the preprocessor constant is not defined
  • #else, #elseif
  • #error (mentioned in the doc but never really worked)
  • #dumper field

Things that already died

  • | command used for bypassing hex validation, it is now a no-op (since there is no guarantee bytes already placed with $ will be inserted verbatim)
  • #define and friends no longer accept arguments on a different line
  • Replacement macros are still allowed but each result must form complete tokens (tokens cannot cross macro boundaries)
  • Hex commands will become exactly identical to plain-text equivalents
  • $DD no longer accepts a note as its last parameter, it never worked properly and I have never seen anyone using it

About

MML Compiler-Inserter for Super Mario World

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published