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(For now) What it should do is when a player interact with the trigger in the cabine it should apear the progress bar to the player who interacted with it and make the trigger not interactable.

HerlySQR/Prueba-2

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(For now) What it should do is when a player interact with the trigger in the cabine it should apear the progress bar to the player who interacted with it and make the trigger not interactable.

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