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Godot WebSocket Multiplayer Template

A Godot client project that connects to a Typescript server

Server

install all the node packages with

npm install

run in debug with

ts-node app.ts

export in the /dist folder with

npm run build

Client

run multiple clients using the powershell script

run_multiple 2

I'll probably update the readme to be clearer, right now I'm tired

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A Godot client project that connects to a Typescript server

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