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SZTE-Thesis-RTS-2022

WIP - Unplayable (empty) state currently
This repository be used for my Thesis work for my Computer Science Bachelor's at University of Szeged,
which will be written in C# and GDScript, using Godot Engine (using 4.0 beta currently)

TODO:

This list is subject to change

  • Core functionality
    • Pathfinding
      • A* implementation
      • FlowField implementation
    • Unit Selection mechanic
    • Steering behaviors for regular units with 2D movement
    • Steering behaviors for 3D objects, such as spaceships and/or planes
  • Networking
    • Ability to host/connect to games
    • Player connect/disconnect behavior
    • Ability to kick players as host
    • Server list to browse games to connect to
    • Manage connecting players (kick on join if the game's already starting/running, no spectators)
  • City builder module
  • "Classic" RTS module
  • 3D RTS module (inspired by Homeworld)
  • 4X module
    • Random map generation
    • Map synchronization between server and clients
      • Initial map state synchronization
    • Configurable map generation (ex. star density, map size)
    • Map generation config "presets" accessible from pre-game UI
    • Fleet battles
      • Connect to 3D RTS module
        • Initialize battle from colliding 4X fleets
          • Pass fleet data (ships, fleet stat modifiers) to populate the RTS field
          • Pass post-battle data back to 4X module (win/loss, unit count changes)
    • Connect to City builder/Classic RTS module
      • Load city associated to given star on specific input
      • Aggregate data from cities/planets (summed income/min, average "happiness", research progression speed, etc.)
      • Pass appropriate data (ground units) on fleet-planet "collision"
      • Pass post-battle data back to 4X module
      • Handle ownership changes (diplomacy/post-battle)

    This list is subject to change

    As the project progresses/ideas are finalized, items will most likely be changed/added.

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