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Lifecycle Name Definitions

Mark Kevin Baldemor edited this page Jul 28, 2017 · 6 revisions

Definitions for each lifecycle term:

build

Constructing an objects key features.

Build widget styles, structure and layouts. (Technical definition)

setup

Setting up an object for initial use.

initialize

Same as setup?

Initialize the Options to be setup inside the target widget (Technical definition)

update

Changes to an existing data-set or object, tasks related to these changes are invoked.

reload

Full reload of the objects core function.

refresh

Refreshing an objects display, ensures the display is in sync with the back end.

destroy

Tear down the objects stored events, data, display components, etc. When destroyed the object should be fresh for a new setup.

reinitialize

Destroy and then setup again, retaining specific information appropriate to the objects function.

Might call destroy / build / initialize (Technical definition)