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Releases: Grimmys/rpg_tactical_fantasy_game

Improvement of some features

22 Nov 20:20
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ENGLISH :

  • Fullscreen mode available (possibility to switch with windowed mode in options tab)
  • AI can now be active, that means some foes will try to get closer to the closest of your characters if they can't reach directly one of them
  • Shops have now only a limited quantity of each item
  • Consumables can now have multiple effects
  • New alteration : a living entity could now be stunned ; it will not be able to attack for some turns
  • New character and new race : the dwarf
  • New items

FRANÇAIS :

  • Ajout d'un mode plein écran (possibilité de passer d'un mode à l'autre depuis l'onglet des options)
  • L'IA peut désormais être active : si un ennemi ne peut atteindre directement l'un de vos personnages, il essayera peut-être de se rapprocher
  • Les magasins ont désormais une réserve limitée de chaque objet
  • Les consommables peuvent avoir plusieurs effets différents en simultané
  • Nouvelle altération : une entité (vivante) peut être " étourdie " ; elle ne sera pas capable d'attaquer sous cet état
  • Nouveau personnage et ajout de la race " nain "
  • Nouveaux objets

First serie of levels is ready

28 Jul 15:00
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The last level of the first serie has been added, and introduce a new player, who is a Gnome (race) and a Spy (class).
A skill system has been implemented, and more different foes, items, menus and events.

First scenario is finished !

14 Mar 00:20
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In this version, an entire level is introduced, with a fixed objective (a quest), a shop, houses with which to interact, many enemies, two playable characters and a complete save system.

Start menu

27 Feb 20:25
506e3e1
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Start menu Pre-release
Pre-release

This release includes a start menu, the ability to save/load a game, and more game content.

Victory and Defeat conditions

24 Jun 20:53
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Pre-release

This release is the first one to include victory and defeat conditions.

First Executable Version

17 Jun 01:43
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Pre-release
v0.0.3

Patched exit game