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glTFSample v1.4.1

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@rys rys released this 10 Aug 12:52

v1.4.1

Minor point release to get the sample up-to-date with Cauldron v1.4.1, which was developed to support the FidelityFX Super Resolution sample.

Release Notes

Example use of Cauldron v1.4.1, which has the following engine changes compared to Cauldron v1.3:

  • [New] Magnifying glass feature for detailed pixel investigations
  • [New] Log file support
  • [New] DPI Scaling awareness for UI
  • [New] Converted to VectorMath library
  • [New] GPUOpen app icon
  • [New] Wireframe mode
  • [New] New lighting/shadow import pipeline
  • [Enhancement] Moved core components into framework to make sample side simpler
  • [Enhancement] More robust CPU & GPU validation support
  • [Enhancement] Additional feature query functionality
    • DXR 1.0/1.1
    • VRS Tier1/2
  • [Enhancement] More robust fullscreen and HDR swapchain handling
  • [Enhancement] Added more robust DDS support for GLTF content loading
  • [Enhancement] Support for Pix3 markers
  • [Enhancement] More efficient post process setup
  • [Enhancement] Better timings
  • [Enhancement] Lots of minor fixes everywhere