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Releases: Farama-Foundation/HighwayEnv

Hotfix of parking env reward function

30 May 22:08
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  • Fix collision reward in parking env
  • Minor update of documentation and workflows
  • Minor update of example notebooks
  • Update rendering logic

Hotfix of env registration entrypoint with gymnasium

22 Mar 19:55
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Move from gym to gymnasium

18 Mar 14:21
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  • fix vehicle order in occupancy grid obs
  • fix broken seeding implementation
  • support numpy types for discrete actions
  • use Runge-Kutta 4 integration for dynamical continuous actions, making the dynamics make more stable
  • use gymnasium rather than gym

Hotfix of parking env init

19 Dec 23:05
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Add support for gym 0.26

06 Nov 14:17
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  • Change the step / reset / render interfaces to match the new API of gym 0.26
  • Drop support for gym <0.26

Environment variants with continuous actions and multi-objective, bug fixes.

14 Aug 09:45
dc02c0b
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  • fix a bug in generating discrete actions from continuous actions
  • fix more bugs related to changes in gym's latest versions
  • new intersection-env variant with continuous actions
  • add longitudinal/lateral/angular offsets to the lane as part of the kinematics observation's features
  • add more configurable options for reward function and termination conditions
  • add configurable min/max speed for continuous actions
  • bug fix for reward computation in the multi-agent setting
  • add get_available_actions for MultiAgentAction
  • fix various deprecation warnings
  • add a multi-objective version of HighwayEnv

Huge thanks to contributors @zerongxi, @TibiGG, @KexianShen, @lorandcheng

New observation types and lane geometries, and bug fixes

19 Mar 15:31
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  • Add documentation on continuous actions
  • Fix various bugs or imprecision in collision checks and obstacles rendering
  • Image observations are now centered on the observer vehicle
  • Fix the lane change behaviour in some situations
  • Add TupleObservation, which is a union of several observation types
  • Improve the accuracy of the LidarObservation
  • Add support for PolyLane, and methods to save/load road networks from a config
  • Fix steering wheel / angle conversion
  • Change of the velocity term projection in the reward function
  • Add support for latest gym versions (>=0.22) which dropped the Monitor wrapper
  • Add a copy of the GoalEnv interface which was removed from gym

New continuous control environment: racetrack-v0

21 Sep 13:47
97aabdc
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This release introduces additional content:

  • a new continuous control environment, racetrack-v0, where the agent must learn to steer and follow the tracks, while avoiding other vehicles
  • a new "on_road" layer in the OccupancyGrid observation type, which enables the observer to see the drivable space
  • a new "align_to_vehicle_axes" option in the OccupancyGrid observation type, which renders the observation in the local vehicle frame
  • a new DiscreteAction action type, which discretizes the original ContinuousAction type. This allows to do low-level control, but with a small discrete action space (e.g. for DQN). Note that this is different from the DiscreteMetaAction type, which implements its own low-level sub-policies.
  • new example scripts and notebooks for training agents, such as a PPO continuous control policy for racetrack-v0.
  • updated documentation

Faster variant of highway-v0, and bug fixes

30 Aug 09:10
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This release contains

  • A few fixes for compatibility with SB3
  • Some changes for video rendering and framerate
  • highway-fast-v0: a faster variant of highway-v0 to train/debug models more quickly

Compatibility with stable-baselines3

29 Apr 09:48
9eac67d
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Minor update with

  • different handling of image observations + example script with stable baselines
  • small changes in the dynamical model