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Aimbot V2 Visitors

Fast Secure Customizable Organized Optimized Data Storing Undetectable Simple Support Reliable Trusted

Update Log Notices / Dependencies Configuration Fixes / Troubleshooting Hotkey Functions Previews Script

Aimbot V2

Information

ℹ️This repository is discontinued. Use the new script Aimbot V3.

This script is a universal aim-locking script. Works on all games which use the default character. This specific version has lots of crucial improvements such as:

  • More Functions / Features & Settings
  • Security / Decreased Detection Risk
  • Optimized & Organized Code
  • Speed / Faster Execution & Functionality
  • Configurable Settings
  • Storing
  • Execution / Precise & Efficient
  • Third Person Support

License

This project is completely free and open sourced. But, that does not mean you own rights to it. Read this document for more information. You can re-use / stitch this script or any system of this project into any of your repositories, as long as you credit the developer Exunys.

Update Log (DD/MM/YYYY)

Notices

  • The script will not function properly unless your exploit fully supports / includes these following functions & libraries:
    • isfolder(), makefolder() & delfolder()
    • isfile(), writefile() & delfile()
    • getgenv()
    • syn.queue_on_teleport() / queue_on_teleport()
    • Drawing
  • This script will store your changed settings every 10 seconds passed. You can also disable this feature:
getgenv().Aimbot.Settings.SaveSettings = false
  • This script is indeed universal, but it might not run on games with specific character constructions (custom characters).
  • A recommended exploit to run this script on is Synapse X.

Environment

The script's environment is stored as:

getgenv().Aimbot

More on how to configure the aimbot below this part.

Configuration

This script includes settings which can be easily configured to your preference.

Preview Of The Settings

getgenv().Aimbot.Settings = {
    SendNotifications = true,
    SaveSettings = true, -- Re-execute upon changing
    ReloadOnTeleport = true,
    Enabled = true,
    TeamCheck = false,
    AliveCheck = true,
    WallCheck = false, -- Laggy
    Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target
    ThirdPerson = false, -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy)
    ThirdPersonSensitivity = 3, -- Boundary: 0.1 - 5
    TriggerKey = "MouseButton2",
    Toggle = false,
    LockPart = "Head" -- Body part to lock on (Character part's name)
}

getgenv().Aimbot.FOVSettings = {
    Enabled = true,
    Visible = true,
    Amount = 90,
    Color = "255, 255, 255",
    LockedColor = "255, 70, 70",
    Transparency = 0.5,
    Sides = 60,
    Thickness = 1,
    Filled = false
}

Graphic View (Horizontal Tree Diagram)

image

⚠️WARNING⚠️ - The WallCheck function is very laggy, it is recommended you have it set as false at all times!

  • You can also find the JSON format (which is the way they get stored) here.
  • The Lua format of the settings / the factory reset script can be found here.

By reading the visual representation of the configuration part of the environment table, it should be pretty easy to configure the script afterwards. Here are some examples:

Script Examples

The following script will disable the aimbot temporarily:

getgenv().Aimbot.Settings.Enabled = false

You can also change the color of the FOV Circle:

getgenv().Aimbot.FOVSettings.Color = "50, 255, 70" -- The colors must be fed as strings in RGB format. [(R)ed (0 - 255); (G)reen (0 - 255); (B)lue (0 - 255)]

The script only accepts RGB configurations in strings as colors, if you input anything else, the script will break and not execute. Read below on how to fix this.

You can also disable FOV Checking incase you don't find it useful / don't need it:

getgenv().Aimbot.FOVSettings.Enabled = false

If you want the script to work in third person, you can enable the ThirdPerson setting:

getgenv().Aimbot.Settings.ThirdPerson = true

If you want to edit the sensitivity for the third person mode:

-- The locking animation becomes faster as you increase the value (meaning 5 = fastest). The script becomes choppy if you increase the value.
getgenv().Aimbot.Settings.ThirdPersonSensitivity = 3 -- Boundary: 0.1 - 5

The options are endless, you can configure the script in any way you desire.

Read about the input types and more information about the drawing library in use for the FOV Circle (to learn how to configure it) here.

Disable Storage System

If you want to disable the script saving the settings & delete the saved settings, you can do that automatically by executing the code below:

getgenv().Aimbot.Settings.SaveSettings = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Delete%20Settings%20-%20Fix%20Script.lua"))()

Fixes

If the script is not running upon execution, try a few of the solutions below:

Solutions

  • There is possibly a configuration that is unacceptable at most cases. Execute this script and restart your game for changes to take effect.
  • Open your exploit's root folder, find a folder named workspace and look for a folder named Exunys Developer, inside there should be another folder named Aimbot. Once you find it, delete this folder and restart your game.

If none of these solutions work, check if your exploit is supported (read the Notices part). If the script still doesn't work, contact Exunys & report the problem you are experiencing in detail.

Check if your exploit is supported here.

Hotkey

If you want to change the key you want to press to trigger the Aimbot, configure the TriggerKey setting.

  • Examples :
getgenv().Aimbot.Settings.TriggerKey = "E" -- E is the key's name (This is equivalent to Enum.KeyCode.E, except, the script only handles strings)
getgenv().Aimbot.Settings.TriggerKey = "MouseButton1" -- MouseButton1 is the key's name [LMB] (This is equivalent to Enum.UserInputType.MouseButton1, except, the script only handles strings)

This script will work if the input type selected is either a KeyCode or UserInputType so all you have to input is the last part / the key's name.

Functions

This script includes built-in functions to control the Aimbot. The functions can be accessed by indexing Functions in the Environment. Example:

getgenv().Aimbot.Functions

Their purposes

  • Functions:Exit()
    • Exits (unexecutes) the script and leaves no traces back.
  • Functions:Restart()
    • Restarts the script, good for incase the script starts lagging.
  • Functions:ResetSettings()
    • Factory resets the settings and wipes the previous ones that were saved to the workspace.
  • Exit
getgenv().Aimbot.Functions:Exit()
  • Restart
getgenv().Aimbot.Functions:Restart()
  • Reset Settings
getgenv().Aimbot.Functions:ResetSettings()

Previews

80ffb4c623e3a9d80e946e5c6889b198.mp4

Settings used in the video above:

getgenv().Aimbot.Settings.Sensitivity = 0.5
getgenv().Aimbot.FOVSettings.Amount = 300
getgenv().Aimbot.FOVSettings.Sides = 18
getgenv().Aimbot.FOVSettings.Transparency = 1
getgenv().Aimbot.FOVSettings.Thickness = 2
getgenv().Aimbot.FOVSettings.Color = "25, 70, 200"
2c781d45c63b69c28b8c91753a84cbac.mp4

The video above presents the Environment.Functions:ResetSettings() function. Read the Functions part for more.

getgenv().Aimbot.Functions:ResetSettings()
7af999d108be140fdc5c0804f6463591.mp4

The video above presents the Environment.Functions:Exit() function. Read the Functions part for more.

getgenv().Aimbot.Functions:Exit()
5b9c1aec649771a82740142b068fd958.mp4

The video above shows how the script functions when the Environment.Settings.ThirdPerson value is set to true.

getgenv().Aimbot.Settings.ThirdPerson = true
3b95f29caea07b8bc8b3dc9ac8193537.mp4

The video above shows the Aimbot V2 GUI.

Raw Source

  • This source does not include any Exunys Developer systems like storing the settings, sending notifications, using colors as strings, reloading the script on teleport etc.
  • This source is more optimized and relatively smaller to allow the user to modify the code and freely put it into their own script. But of course, do not forget that this script has a license.
  • The raw source can be found here.

Aimbot V2 GUI

🔥 It is recommended that you use the new AirHub V2 script instead for a premium exploiting experience.

This script can be found here. The script is powered by Pepsi's UI Library and it uses the Raw Aimbot V2 Source.

This script is the same as the raw source but implemented into a UI Library which can be used as an independent script rather then an embeddable script for other developers.

Script

GUI

Load the script by copying it from here or by executing the code below.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Aimbot%20V2%20GUI.lua"))()

Default (With Exunys Developer Systems)

Load the script by copying it from here or by executing the code below.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Main.lua"))()

Raw (Without Exunys Developer Systems)

Load the script by copying it from here or by executing the code below.

loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V2/main/Resources/Scripts/Raw%20Main.lua"))()

Developer Contact Information

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