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@FlixelCommunity @EpicGames @ccuffs @grintex
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Dovyski/README.md

Hey there! πŸ‘‹

fernando-coding-hue

My name is Fernando Bevilacqua, I am software developer currently living in Brazil πŸ‡§πŸ‡·. I like to code and create new things, specially when they can help me or anyone somehow. I spend a lot of my (free) time coding, for my own and for other open-source projects.

βš’οΈ Work

I have hands-on experience on a variety of technologies and software projects, including game development, enterprise application development, and finally research/teaching work related to human-computer interaction, computer graphics and programming. I've been a team member, team leader and also project manager.

πŸŽ“ Education

I have a BSc degree in Computer Science, a masters in Computation (focused on Computer Graphics) and a PhD in Informatics (focused on Human-Computer Interaction).

✨ Cool stuff about me

  • πŸ•ΉοΈ Co-founded a game development company and shipped a bunch of games (PC and web).
  • πŸ“š I've been a lecturer of Computer Science for several years.
  • πŸ“‘ I've been a consultant for companies working with healthtech, AI/speech, games and education.
  • ⚑ Built my own code editor (Codebot), then made it a web-based editor.
  • πŸ”­ I wrote a few scientific papers about emotions, games and computers.
  • 🧐 Published a software/method for detecting stress and boredom of players based on heart rate and facial actions (all done remotely, no sensors).
  • πŸ’¬ I like to teach and write tutorials (already wrote about many topics related to gamedev).
  • πŸ™Œ The tutorial series Understanding Steering Behaviors that I authored is top 1 result on Google regarding steering behaviors. It has also been praised by Craig W. Reynolds, the original invetor of the technique (🀯).
  • πŸ˜… Built a software (Besearcher) to run my experiments and e-mail me when anything interesting pops-up, so I could have more time for coffee.
  • πŸ’š I've been involved with open source for quite a while. I've been a co-maintainer (of Flixel Community, a game engine), main maintainer (of cvui, a C++/python ui lib for OpenCV) and contributor (Haxeflixel and Flixel Studio, for instance).

πŸ“« Contact

Hit me up on any of the following channels:

Pinned

  1. cvui cvui Public

    A (very) simple UI lib built on top of OpenCV drawing primitives

    C++ 814 213

  2. Codebot Codebot Public

    Free and open source (MIT license) web-based IDE focused on game development.

    JavaScript 92 7

  3. flixel-studio flixel-studio Public

    Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!

    Haxe 97 9

  4. Jarena Jarena Public

    A game approach to teaching OPP and Java.

    Java 12 22

  5. HaxeFlixel/flixel HaxeFlixel/flixel Public

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    Haxe 1.9k 420

  6. spmallick/learnopencv spmallick/learnopencv Public

    Learn OpenCV : C++ and Python Examples

    Jupyter Notebook 20.5k 11.5k