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deagleUI

A UI Library for the Source Engine - Can be modified to work with DirectX/OpenGL as well.

This library was a recode of DUI v1 and was created in 2015.

Usage:

Call DUI::Init(); on inject

Call DUI::controlhandler::Paint(); in your paint hook/loop.

Example Control Creation

DUI::controls::Frame *frame = DUI::Create::Frame();
frame->Center();

DUI::controls::Button *button = DUI::Create::Button(frame);
button->SetPos(300, 300);
button->SetText("Button");
button->evMouseLeftUp = [button](const MouseData &m) { toolkit::debug::Log(WHITE, "Button Clicked!"); };

DeagleUI

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UI Framework for the Source Engine that uses ISurface

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