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Implement real-time volumetric light on the CPU #23

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Dawoodoz opened this issue Aug 7, 2020 · 0 comments
Open

Implement real-time volumetric light on the CPU #23

Dawoodoz opened this issue Aug 7, 2020 · 0 comments
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enhancement New feature or request Low priority No rush to have this done, because other things are more urgent. Realism

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@Dawoodoz
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Dawoodoz commented Aug 7, 2020

By extruding convex shapes generated from the shadow casting models, layers of light bounds can be drawn efficiently.

"Deep particles" would be a first step to drawing volumes using the depth buffer, by just fading based on collision with the background. Saturated additive effects would also remove the need for depth sorting.

@Dawoodoz Dawoodoz added enhancement New feature or request Realism labels Aug 7, 2020
@Dawoodoz Dawoodoz added the Low priority No rush to have this done, because other things are more urgent. label May 20, 2023
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Labels
enhancement New feature or request Low priority No rush to have this done, because other things are more urgent. Realism
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