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Releases: CloudSixteen/Clockwork

v0.101-hotfix

02 Jan 20:20
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0.101-hotfix

  • Fixed a bug where CAX would not authenticate new schema versions

v0.101

18 Dec 22:54
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0.101

  • Added support for the Turkish language (thanks polo-roleplay!)
  • Removed the Smooth Sprint system because it was always buggy
  • An attempt has been made to resolve the server listing issues (update HL2RP too!)

Clockwork 0.100

27 Oct 22:59
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0.100

  • Fixed "weapon charging" when a weapon isn't raised
  • Removed HL2RP scanner ranking reference
  • Fixed custom models being overridden by rank models
  • Fixed rank model reversion to faction models
  • Added ITEM.noPlacementUse and ITEM.noInventoryUse fields to determine whether or not an item can be used as a placed entity, or in the inventory, respectively
  • Fixed containers being openable from the inventory
  • Fixed players being able to self-supply via storage items
  • Fixed faction ranks not networking to the client
  • Fixed container_base derived items losing their content on closure
  • Fixed some localisation issues
  • Added a config to allow you to disable voice commands
  • Added the option to display a character's rank
  • Added the ThirdPersonEnabled and ThirdPersonDisabled events
  • Updated the chatbox so that it moves up to match any present cinematic notifications
  • Added the CharSetRank and CharGetRanks commands
    • Contributed by karl-police.
  • Deprecated cwCmd in favor of cw for console commands
  • Fixed cw plysetgroup not working from the server console
  • Fixed setting a player's group causing a language error where #3 would be displayed
  • Hints from the base gamemode will no longer be displayed at all

Clockwork 0.99

19 Jul 08:59
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0.99

  • Updated CloudAuthX
  • Added German language support
  • Various language string updates
  • Various localisation fixes
  • Changed more systems to use localisation
  • Fixed PostCommandUsed not being called
  • Added an example schema
  • Added blueprint.CanCraft
  • Added value restoration for the PLUGIN global
  • Added schema version rounding
  • Added automatic gender selection for single gendered factions
  • Reworked the voice command system
  • Added the ShouldDeleteCharacter hook, to separate character deletion from character table adjustment
  • Fixed crafting
  • Fixed static entities being physgunnable physable by anyone after a restart
  • Fixed decaying entities not rendering alpha changes
  • Fixed clientside decaying entities not rendering alpha changes
  • Changed player.CommunityID to alias player.SteamID64
  • Updated directory formatting
  • Fixed ammo loss
  • Fixed legs not drawing
  • Fixed player.GiveItems
  • Fixed Clockwork.crafting.CheckTakeItems taking the same unique items multiple times
  • Fixed an issue of whitelist losses
  • Fixed Clockwork.kernel.IsShuttingDown
  • Fixed CLASS_TABLE.__tostring
  • Fixed rank demotion
  • Fixed file reading issue relating to UTF8
  • Fixed Clockwork.kernel.ValidateTableKeys
  • Fixed the networking of player names upon name setting
  • Updated the reference to the content pack
  • Corrected stored chat text width, meaning text separation between timestamps and text will scale according to the chat size multiplier

Clockwork 0.96.3

13 Oct 12:18
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0.96.3

  • Fixed items being removed too soon on creation.
  • Fixed TOOL binds not working (such as camera key, etc.)
  • Removed deploy animation from the hands weapon.
  • Fixed odd credits in the keys weapon.
  • Moved experimental Backsword and themetest plugins to development/ folder.
  • Made ironsights library name more consistent with others.

Clockwork 0.96.2

05 Apr 21:55
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Clockwork

0.96.2

  • Fixed doors not displaying 3D2D info properly.
  • Removed theme library debug prints when switching a theme.
  • Made the GetDoorEntities function serverside only.
  • Gave the PreDrawWeaponList hook the ability to stop drawing the weapon list if it returns true.
  • Fixed items removing on think (I.E. removing instantly when dropped).
  • Fixed IsMapEntity using entIndex, changed to using the entity itself to check for.
  • Fixed fists not playing the knocking noise when the secondary fire is used on a door.
    • Contributed by NightAngel.

Clockwork 0.96.1

05 Apr 04:53
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Clockwork

0.96.1

  • Optimized cl_kernel, sv_kernel and sh_kernel with localizations and added library/class functions.
    • Contributed by NightAngel.
  • Optimized the doorcommands plugin saving doors and door states, should no longer lag the server when saving.
    • Contributed by NightAngel.
  • Added GetDoorEntities function in the entity library, which returns all doors stored on startup for optimization.
    • Contributed by NightAngel.
  • Themes can now be changed in game by clients through the Clockwork settings menu.
    • Contributed by NightAngel.
  • Added themes folder to plugin extras, so you can now have a '/themes/' folder in plugins to store added themes.
    • Contributed by NightAngel.
  • Added default Clockwork theme, which all themes will inherit from.
    • Contributed by NightAngel.
  • Added configs for stopping players from changing their themes, as well as changing the default theme that players start with.
    • Contributed by NightAngel.
  • Added CanHandsPickupEntity hook that is called when a player attempts to pickup an entity with the hands secondary fire.
    • Contributed by NightAngel.
  • Possible fix to gray/loading screen being stuck on joining.
    • Contributed by NightAngel.
  • Item entities will now remove if they are out of the map, or if the item they represent isn't loaded on the server.
    • Contributed by NightAngel.
  • Added config to disable/enable quick raising your weapon.
    • Contributed by NightAngel.
  • Added Lerp wrapper library for easily adding and using lerp functions that are included with GMod for linear interpolation.
    • Contributed by NightAngel.
  • Changed quick raising to be activated by pressing the B key, left and right mouse will no longer trigger it.
    • Contributed by NightAngel.
  • Changed the CharSetDesc command to display the target's physdesc and let you edit it, similar to changing your own physdesc.
    • Contributed by NightAngel.
  • Adjusted some fonts in multiple menus.
    • Contributed by NightAngel.
  • Fixed command library FindByAlias not being caps insensitive.
    • Contributed by NightAngel.
  • Fixed multiple BackSword 2 issues, including the holdtypes issue, and added several scope textures.
    • Contributed by Zigalishous.
  • Added and changed multiple admin related commands including commands for managing teleports, chat, and respawns.
    • Contributed by Tyler.

Clockwork 0.95.3

04 Feb 04:13
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0.95.3

  • Consolidated cl_player, sv_player and sh_player into sh_player and optimized it by localizing Clockwork libraries.
    • Contributed by NightAngel.
  • Fixed some player model animations to look better and added 'heavy' animations for physgun, etc.
    • Contributed by NightAngel.
  • Made ironsights file check for the player library and include sh_player if it isn't included when ironsights are included, also fixed a small typo with the movement slow using spread config instead of slow config.
    • Contributed by NightAngel.
  • Localized Clockwork libraries in sv_kernel for micro optimizations and fixed some mistakes that would slow down PlayerThink hooks.
    • Contributed by NightAngel.

Patch Notes

http://blog.cloudsixteen.com/clockwork-0-95-2-0-95-3-patch-notes/

Clockwork 0.95.2

03 Feb 22:26
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0.95.2

  • Added BackSword 2, a reworked SWEP base made for Clockwork that includes ironsights variables.
    • Contributed by Zigalishous.
  • Added ironsights that can be used with any weapon that uses the ironsight variable format that M9K, BS2 and RealCS use.
    Just press middle mouse while your weapon is raised to use the ironsights, it will slow movement and reduce spread.
    • Contributed by NightAngel.
  • Added cwToggleIronSights concommand so that players can bind a key to this to toggle their ironsights instead of middle mouse.
    • Contributed by NightAngel.
  • Fixed displaytyping text not drawing over translucent surfaces after recent changes.
    • Contributed by NightAngel.
  • Small optimizations to some functions in cl_kernel.
    • Contributed by NightAngel.
  • Added viewmodel hands info to Combine animations tables to make any added models use the Combine viewmodel hands.
    • Contributed by NightAngel.
  • Added rudimentary zombie animation table for Half-Life 2 classic zombie animations.
    • Contributed by NightAngel.
  • Added player model animations so that player models will now animate properly without tposing.
    • Contributed by NightAngel.
  • Added multiple functions to register certain models to use certain viewmodel hand info (CSS, HL2, Combine, Citizen, etc).
    • Contributed by NightAngel.
  • Made male_01/03 as well as female_03 use the black skin for citizen hands.
    • Contributed by NightAngel.
  • Made group03/03m models use the refugee hands model with the gloves bodygroup on.
    • Contributed by NightAngel.
  • Made HL2 zombie models use zombie skin for refugee arms model.
    • Contributed by NightAngel.
  • Removed redundant male/female human model animation registering (They get set to these automatically anyways).
    • Contributed by NightAngel.
  • Small edit to codebase to make it write its documentation findings to seperate files to avoid this huge text file containing all the documentation.
    • Contributed by NightAngel.
  • Added 'CanDrawCrosshair' plugin hook that gets called to determine if a player's crosshair should be drawn, ironsights will force crosshair to draw if they are used in third person.
    • Contributed by NightAngel.
  • Added two configs to modify how much ironsights will reduce the spread, as well as how much they will reduce walk speed of the player.
    • Contributed by NightAngel.
  • Added edited Half-Life Universe entity menus that can be toggled on or off via convar 'cwEntityMenuType', or alternatively forced via config.
    • Contributed by Spencer Sharkey and modified by NightAngel.

Clockwork 0.95.1

16 Jan 16:41
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0.95.1

  • Added command aliases, which can be used to shorten longer commands while still keeping the original commands present.
    • Contributed by Mr. Meow.
  • Fixed chatbox to display commands properly after one letter is typed.
    • Contributed by NightAngel.
  • Added SpawnPointESP which includes info_player_start point entities, made minor optimization to staticESP.
    • Contributed by NightAngel.
  • Fixed errors occuring with manage_plugins system menu.
    • Contributed by NightAngel.
  • Fixed DisplayTyping plugin not drawing properly due to a minor mistake and optimized it further.
    • Contributed by NightAngel.