Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-06-07-2213
What's Changed
- Add a variety of marine plants by @Procyonae in #74271
- CITY_UNIQUE flag by @Procyonae in #74290
Full Changelog: cdda-experimental-2024-06-07-1923...cdda-experimental-2024-06-07-2213
Cataclysm-DDA experimental build 2024-06-07-1923
What's Changed
- Update house_38 to fix miss-matched floor tile by @QuillInkwell in #74361
- fix golden crown disassembly by @casswedson in #74358
- Water terrain connects to dock terrain by @Procyonae in #74356
- Remove Survivor Naginata by @Holli-Git in #74355
- Fix typo and redundant in mutation_techs.json by @osuphobia in #74350
- Hells Raiders (roof) fixup by @PatrikLundell in #74347
- Party Rock is in the House Tonight by @Holli-Git in #74305
- Operation: Update TropiCata by @Karol1223 in #73663
- Adds the Charger Pistol by @Holli-Git in #74321
Full Changelog: cdda-experimental-2024-06-07-1705...cdda-experimental-2024-06-07-1923
Cataclysm-DDA experimental build 2024-06-07-1705
What's Changed
- Make options fail faster, fix silent errors by @Brambor in #74343
- Fix connections sometimes failing to gen on cityless overmaps by @Procyonae in #74329
Full Changelog: cdda-experimental-2024-06-07-1438...cdda-experimental-2024-06-07-1705
Cataclysm-DDA experimental build 2024-06-07-1438
What's Changed
- Oops. We forgot the error code by @hexagonrecursion in #70657
- Handle hallucinations in the reachability zones flood fill. by @prharvey in #70660
- Move hobby randomization after set_body() by @hexagonrecursion in #70646
- [MoM] Edit spell UI a bit for psionics by @Standing-Storm in #70638
- Make mi-go 8x less likely to bark by @Procyonae in #70635
- Remove an unused data member by @hexagonrecursion in #70616
- [ Xedra Evolved ] Paraclesian spawn rate and locations by @UndeadDaiki in #70601
- Weekly Changelog 2023-12-25 to 2024-01-01 by @kevingranade in #70570
- Backport optimizations from new pathfinder into old one. by @prharvey in #70639
- Add
_ib
variants of coord. by @prharvey in #70404 - [MoM] Rework the telepathic power Obscurity by @Standing-Storm in #70348
- [MoM] Power learning revamp: Teleportation by @Standing-Storm in #70615
- Denim expansion by @KeremBabaG in #70534
- Specials audit to kick the new year off by @Procyonae in #70577
- Modded map weight field audit by @Procyonae in #70477
- Properly obsolete Railroad Station by @GuardianDll in #70397
- Implement basic saline infusion to help with blood loss by @GuardianDll in #70566
- Fix #70640 by @PipeYume in #70665
- Small snippet stuff by @GuardianDll in #70508
- Don't calculate safe speed for stationary vehicles for SFX by @prharvey in #70676
- unbind SHOW_HIDE_CONTENTS_ALL by default by @GuardianDll in #70674
- [Xedra Evolved] More Arvore Traits by @Standing-Storm in #70648
- Add missing was_loaded initialization by @hexagonrecursion in #70668
- [Xedra Evolved] Add Great Tree elemental eruption map special by @Standing-Storm in #70683
- Fix spell failure bug with underflow by @akrieger in #70686
- Fix flexbuffer cache post-c++-17 migration by @akrieger in #70688
- Fixed special optional overmap field by @Procyonae in #70677
- Fix clang-tidy error in map::creature_on_trap() in map.cpp by @BrettDong in #70696
- Correct some grammar in the monster special attack docs by @Karol1223 in #70709
- Optimize allocation patterns in item and elsewhere by @akrieger in #70423
- Initialize the booleans by @hexagonrecursion in #70700
- Extract martial technique condition descriptions for translation by @BrettDong in #70695
- Add missing translations in some places in GUI by @BrettDong in #70698
- Optimize
sees
by removing reachability cache and fixing LRU cache. by @prharvey in #70546 - fix glock 22 nest uses wrong ammo by @GuardianDll in #70708
- feral with fake rapier uses fake rapier damage by @GuardianDll in #70705
- Audit the weight of some gun magazines by @GuardianDll in #70715
- fix too big spiritual books by @GuardianDll in #70706
- Fix crash from reachability zones checking dead NPCs. by @prharvey in #70687
- fix some denim recipes and add uncraft for new recipes by @KeremBabaG in #70680
- Removed FANCY and SUPER_FANCY from a bunch of items by @Maddremor in #70716
- Correct Operators of Armor and Attack Speed Values by @UndeadDaiki in #70604
- Add Treetops even should Github bar the way by @fairyarmadillo in #70669
- Remove infinite aluminum abuse by @GuardianDll in #70722
- Optimize item::stacks_with for further load time gains by @akrieger in #70685
- Added various missing leather and patchwork sheet deconstruction recipes and a missing scrap felt deconstruction recipe by @TheJinxleet in #70691
- Check validity of Win32 file names by @alef in #70589
- [Xedra Evolved] Add some Ierde traits by @Standing-Storm in #70732
- [MoM] Power learning revamp: Telekinesis by @Standing-Storm in #70729
- Even more religious books by @The-Anjelo-Guy in #70656
- [Magiclysm] fix aura_werewolf giving nonexistent mutation by @GuardianDll in #70719
- Initialize reset_item_vars by @hexagonrecursion in #70713
- Allow bird wings to glide (redux) by @fairyarmadillo in #70479
- [Xedra Evolved] Add Arvore Overgrowth spell by @Standing-Storm in #70748
- properly migrate mean_mug and nice_mug by @GuardianDll in #70746
- Autodrive over bridges by @inogenous in #70737
- Recipe consistency for tallow and stomaches. Recipes for small and large tin cans. by @kasanryukin in #70690
- Do not reject . and .. when checking path validity by @Qrox in #70770
- Include unistd.h for getpid on MSYS2 by @Qrox in #70769
- Fix deprecated suffix operator syntax by @Qrox in #70768
- Fix new line in crash log when SDL message box cannot be created by @Qrox in #70767
- Only extract singular enchantment names by @Qrox in #70764
- Extract nested monster attack messages for translation by @BrettDong in #70772
cata_test
does not wait for--list-tests
anymore by @alef in #70514- [Xedra Evolved] Give Arvore vines (but toggleable) by @Standing-Storm in #70763
- [Xedra Evolved] Add Homullus goblin fruit spell by @Standing-Storm in #70761
- tgz_archiver: skip symlink check by @andrei8l in #70779
- Fix typo in some monster attack messages by @BrettDong in #70775
- Seasoned scrambled and fried eggs by @DragonWizard23 in #70711
- Generalize dormant zombie type generation with a flag by @gkarfakis19 in #70632
- Fix: Stable vehicle speeds with autotravel by @inogenous in #70780
- Add bronze variants to many recipes. by @juur in #70712
- Mutable Alpha/Beta Talker in
run_eoc_with
by @PipeYume in #70733 - pocket_type::EBOOK can retain their contents through converted by @EIIKaO in #70755
- [Xedra Evolved] Paraclesian natural magical growth by @Standing-Storm in #70751
- Fix #67611 by @alef in #70743
- You can "talk" with exodii workers now by @GuardianDll in #70725
- add webassembly build by @nornagon in #70697
- General refinements to the link/cable code by @Kamayana in #70692
- Update and overhaul survivor masks by @fairyarmadillo in #70666
- adjust some values for denim items and un-denim flannel jacket by @KeremBabaG in #70778
- Road connections for specials always start on land by @Procyonae in #70682
- Update version strings for experimental branch. by @I-am-Erk in #70664
- Magazine...
Cataclysm-DDA 0.H release candidate 2024-06-07-1409
Merge pull request #74362 from nornagon/backport/0.H/emcc backport wasm build to 0.H
Cataclysm-DDA experimental build 2024-06-06-2047
What's Changed
- Add turpentine, camphine to flammable fuel reicpe requirements group by @natsirt721 in #74319
Full Changelog: cdda-experimental-2024-06-06-1728...cdda-experimental-2024-06-06-2047
Cataclysm-DDA experimental build 2024-06-06-1728
What's Changed
- Fixed Proper Nouns by @halosammy in #74340
Full Changelog: cdda-experimental-2024-06-06-0510...cdda-experimental-2024-06-06-1728
Cataclysm-DDA experimental build 2024-06-06-0510
What's Changed
- Warn the player when auto features are off and user is setting an auto feature with a hotkey. by @Brambor in #74324
- Snow Cones For Alcoholics by @TheMurderUnicorn in #74269
Full Changelog: cdda-experimental-2024-06-06-0252...cdda-experimental-2024-06-06-0510
Cataclysm-DDA experimental build 2024-06-06-0252
What's Changed
- Corpses can decay into bones, etc. by @RenechCDDA in #74328
Full Changelog: cdda-experimental-2024-06-05-2221...cdda-experimental-2024-06-06-0252
Cataclysm-DDA experimental build 2024-06-05-2221
What's Changed
- [Aftershock] Remove Habitat Block palette and expand Habitat Structure palettes. by @QuillInkwell in #74326
Full Changelog: cdda-experimental-2024-06-05-1812...cdda-experimental-2024-06-05-2221