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Fix LOD dithering artifacts #1414

Merged
merged 2 commits into from
May 20, 2024
Merged

Fix LOD dithering artifacts #1414

merged 2 commits into from
May 20, 2024

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j9liu
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@j9liu j9liu commented May 6, 2024

Fixes #1388, #1359

This PR modifies the ML_DitherFade material layer to prevent some flickering pixels that could be seen on tilesets. These were most visible on Google Photorealistic 3D Tiles, and especially when the tileset was selected. You can see it in 12_CesiumGoogleMapsTiles behind the intro billboard, or check out #1388 for an example.

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I will also test if this addresses #1104, TBD.

@j9liu
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j9liu commented May 6, 2024

Unfortunately this does not address #1104. ☹️

@kring
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kring commented May 20, 2024

Code looks good, and this is working well, no matter if LOD transitions are enabled or disabled. Merging.

@kring kring merged commit 3f830c5 into main May 20, 2024
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@kring kring deleted the fix-lod-fade branch May 20, 2024 12:15
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Successfully merging this pull request may close these issues.

White pixel flickering artifacts with "DitherFade" material layer Visual noise in Cesium3DTiles (Material)
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