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On Your Marks.. Get Set.. Rust!

Things might break and error handling is primitive. Use at your own risk

This library provides a single macro GetSet, which allows you to write rudimentary getters and setters for your struct.

I wrote this because I was tired of manually writing them. In most cases, you would not need getters and setters which are this primitive but I needed them (and also "muh proc-macros" ¯\_(ツ)_/¯).

If you find a bug or have a feature which seems like a good fit, feel free to contribute.


Basic Usage

You can use the macro in the following manner:

#[derive(GetSet)]
struct Foo {
    #[get(clone)]
    bar: String, 
    #[get(copy)]
    pub baz: f32,
    #[get(im_ref(&Path), mut_ref(&mut Path))]
    qux: PathBuf
    #[set]
    pub quux: Option<u64>, 
}

These should effectively translate to:

impl Foo {
    pub fn get_bar(&self) -> String {
        self.bar.clone()
    }
    pub fn get_baz(&self) -> String {
        self.baz.clone()
    }
    pub fn get_qux_ref(&self) -> &Path {
        self.qux.as_ref()
    }
    pub fn get_qux_ref_mut(&self) -> &mut Path {
        self.qux.as_mut()
    }
    pub fn set_quux(&mut self, value: Option<u64>) {
        self.quux = value
    }
}

Remarks

  • Each field can only have atmost one #[get(..)] attribute and atmost one #[set] attibute.

    So, This is fine

    ...
    #[get(clone, im_ref(&i32), mut_ref(&mut i32))]
    corge: i32
    ...

    This is not!

    ...
    #[get(clone)]
    #[get(im_ref(&i32))]
    #[get(mut_ref(&mut i32))]
    corge: i32
    ...
  • Arguments copy, clone, im_ref and mut_ref can only be present at most once, inside an attribute.

  • Arguments copy and clone can be used inside the same attribute.

  • Arguments im_ref and mut_ref also require a rust type, which is the return type of the getter.

  • Argument im_ref simply calls the AsRef impl of that type. Similarily mut_ref calls the AsMut impl.

  • If the Argument is either copy or clone, the name of the getter will simply be get_<field_name>, where <field_name> is replaced by the name of the field on which the attribute is present. (See the above example)

  • Similarly Argument is im_ref, the name of the getter will be get_<field_name>_ref, and get_<field_name>_ref_mut in case of mut_ref

  • Attribute #[set] does not take any arguments and the name of the setter generated is set_<field_name>.

  • All the methods generated have pub visibility.


Funky

There also exist a special getter argument - funky, which allows you to do funky stuff (duh). This allows you to use any rust expression to manipulate the value, which you are getting.

...
#[get(funky(grault_opt :: grault.ok() => Option<i32>))]
grault: Result<i32>
#[get(funky(garply_mut_opt :: mut garply.as_mut() => Option<&mut i32>))]
garply: Option<f32>
...

These effectively translate to:

...
pub fn get_grault_opt(&self) -> Option<i32> {
    self.grault.ok()
}
pub fn get_garply_mut_opt(&mut self) -> Option<&mut i32> {
    self.garply.as_mut()
}
...

You must be careful while using this, because technically you can do things like:

...
#[get(funky(waldo_funk :: mut { 
    let foo = *waldo; 
    let bar = (foo * 420) as f32;
    *waldo = (bar - 1.69) as i32;
    bar 
} => f32))]
pub waldo: i32
...

This will translate to something like

... 
pub fn get_waldo_funk(&mut self) -> f32 {
    let foo = *self.waldo;
    let bar = (foo * 420) as f32;
    self.waldo = (bar - 1.69) as i32;
    bar
}
... 

Remarks

  • This is the only argument which can occur more than once.
  • funky takes :
    • identifier which will be used to create the name of the getter,
    • then, the :: symbol
    • then, an optional mut keyword which specifies if the reciever is &mut self or &self
    • then, the => symbol
    • then, the return type of the getter
  • I only added this, because i find myself often needing getters which call a single method on a field and return that value (See the example)
  • Probably do not use if you need to do more than one line of processing on the field value (or use it if you are lazy like me :D)

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Primitive getters and setters for Rust structs

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