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Releases: Cammin/LDtkToUnity

6.1.10

31 May 10:36
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6.1.10 (2024-05-31)

Bug Fixes

  • Fixed issue where layer components were being populated with incorrect layer data (f51d393)

6.1.9

26 May 12:39
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6.1.9 (2024-05-26)

Bug Fixes

  • Remove unnessesary disposal of a NativeArray to fix a tileset import exception in older unity versions (51976b7)

6.1.8

26 May 12:01
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6.1.8 (2024-05-26)

Bug Fixes

  • Compile error on versions 2020.1 and below (again) (47dddfb)

6.1.7

26 May 11:57
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6.1.7 (2024-05-26)

Bug Fixes

  • Compile error on versions 2020.1 and below (98a585c)

6.1.6

26 May 11:50
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6.1.6 (2024-05-26)

Bug Fixes

  • Reversed the tile stacking order to fix tiles being layered improperly (7b366ce)

Performance Improvements

  • Empty tile sprites are no longer generated, resulting in faster import speeds, and more optimal atlas packing (1dd82f3)

6.1.5

26 May 04:51
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6.1.5 (2024-05-26)

Bug Fixes

  • Reverted setting sprites as HideInHierarchy so that they can be added to SpriteAtlas properly (4825f28)

Performance Improvements

  • Small list preallocation (9566734)

6.1.4

21 May 08:00
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6.1.4 (2024-05-21)

Bug Fixes

  • Removed an unnessesary error when fetching a tileset tile that has a higher id than the size of the tileset tile list (1672803)

6.1.3

21 May 05:07
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6.1.3 (2024-05-21)

Bug Fixes

  • Fixed level backgrounds always setting their scale to 0 (397b986)

6.1.2

21 May 03:12
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6.1.2 (2024-05-21)

Performance Improvements

  • Caching the tileset artifacts asset to the tileset file importer to potentially fix loading the artifacts slowly (bbdc1b2)

6.1.1

20 May 10:53
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6.1.1 (2024-05-20)

Performance Improvements

  • Multithreaded the tileset tile building calculations (8ed1a10)