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Globally sync Water Wheel rotation #5032

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Commits on Feb 23, 2022

  1. initial commit

    syncs all waterwheels rotation depending on gameTime and turning speed
    has grace period, so players changing the wheel speed by altering the liquid flow don't look at janky animation jumps
    MalkContent committed Feb 23, 2022
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  3. removed dummy guard in tick method

    "Adding the check to the tick method definitly isn't the solution" -malte
    MalkContent committed Feb 23, 2022
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  4. experimental

    after the grace period transitions smoothly into the synced state instead of snapping to it
    MalkContent committed Feb 23, 2022
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