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Build 172
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BluSunrize committed Apr 1, 2024
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6 changes: 5 additions & 1 deletion changelog.json
@@ -1,6 +1,10 @@
{
"homepage": "https://minecraft.curseforge.com/projects/immersive-engineering",
"promos": {

"1.20.4-latest": "1.20.4-11.1.0-172",
"1.20.4-recommended": "1.20.4-11.1.0-172"
},
"1.20.4": {
"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable"
}
}
2 changes: 1 addition & 1 deletion changelog.md
@@ -1,4 +1,4 @@
##### Version 1.20.4-11.0.0-pre
##### Version 1.20.4-11.1.0-172
- First release for 1.20.4
- Includes all features from 10.1.0
- **All** of the porting work and bugfixing courtesy of Malte
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2 changes: 1 addition & 1 deletion gradle.properties
Expand Up @@ -10,5 +10,5 @@ version_neogradle=7.0.96
version_ie=11.1.0
version_jei=17.0.0.30
version_cctweaked=1.102.0-SNAPSHOT
version_buildnumber=171
version_buildnumber=172
modid=immersiveengineering
@@ -1,3 +1,3 @@
{

"1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable"
}

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