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Blightmud Mapper

This plugin provides mapping functionality to Blightmud. However it's not as easy as dropping the plugin in and starting to walk around in your mud. This plugin provides the foundation for storing and rendering rooms as well as offer an API to be able to extend and modify the created map.

API

The base mod has two functions.

-- Creates a new map
local map = Mapper.create("name")

-- Util function to reverse a direction ('sw' in this case)
local revdir = Mapper.revdir("ne")

The Map Object

Map.new(name)

Creates a new map (prefer to use Mapper.create(name))

  • Returns the Map

Map:add_area(name)

Adds a new area to the map and places 'you' inside the first room of that area.

  • name The name of the area
  • Returns an Area or nil on conflicting names.

Map:replace_area(name)

Does the same as Map:add_area with reverse conditions

  • name The name of the area
  • Returns an Area or nil if no name conflict was found.

Map:track(dir)

Moves your position on the map. This is what you would call in sync with your movement in the actual game world to keep the map tracking your position.

  • dir The direction to track
  • Returns the Exit used or nil if directions isn't mapped.

Map:go_back()

Moves you back to the last room you were in. Good to use when tracking and accidentally walking into a closed door or non-existing exit.

  • Returns the new current Room

Map:set_position(id)

Attempts to find a room in the map based on id and places you in that room.

  • id A Room id
  • Returns a boolean representing success

Map:find_room(id)

Find a Room in the map based on id

  • id A Room id
  • Returns Room and Area.name or nil

Map:get_area()

Returns your current Area or nil

Map:get_room()

Returns your current Room or nil

Map:move(dir)

Move your position on the map and create/link rooms as needed.

  • dir The direction you are moving in
  • Returns the new Room

Map:unmove()

Undo the last move you did (deleting the room and resetting the exit). This is most useful when you accidentally walk into a closed door when mapping.

  • Returns the new current Room

Map:drop_last_exit()

Deletes the last exit created in the current room. This can be used in conjunction with Map:unmove() when you accidentally created a non-existing exit.

Map:save(path, [suffix])

Saves the map to file. The filename is generated based on the map name.

  • path The path to save to (eg. /home/user/maps/)
  • suffix An optional suffix to add to the file name (eg. a date string for versioning)
local map = Map.create("mymud")
map:save(
    "/home/user/muds/maps/",
    "." .. os.date("%Y-%m-%d_%H:%M"))

Map:load(path, [suffix]) Loads the map from file

  • path The path to load from (eg. /home/user/maps/)
  • suffix An optional suffix to add to the file name (eg. a date string for versioning)

Map:print() Returns a list of lines which render the current map around your position.

The Area Object

Documentation still needed. Look at source for reference

The Room Object

Documentation still needed. Look at source for reference

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