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MyClone

About:

This was the first larger project I've written in c++ OpenGL using SFML and glm.

It's a basic MineCraft clone, having implemented:

  Full menus with multiple world's being able to be saved
  infinit terrain using perlin noise
  multiple biomes
  threaded chunkLoading
  loading and saving of rendered chunks
  terrain collision detection
  lighting calculations per block (disabled because of unfindable bug in light updates)
  full player invenory
  crafting (2x2, 3x3)
  easy to add blocks and recepies   

I'll appreciate every feedback and/or commit, a lot! You can download the Installer folder, and install it (windows) to try it out :)

Controls:

  W/A/S/D to move arround
  Shift to sprint forwards
  
  Escape to get back to a menu / out of inventory
  
  E to open up your inventory
  C to open the crafting grid

Requirements:

Chunk saving requires you to give full Read/Write Permissions 
to the Saves folder (shortcut on desktop)

Screenshots:

shader scs2 flyover