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Extended Unreal

Unreal Engine Plugin Exposing functions to Blueprints and adding small utilities.

Currently Compatible with Unreal Engine 5.3.

Includes

Structures Description
Object Array Array of Objects, useful as a value in a Map (Dictionary).
Delegate Handle Wrapper Delegate Handle holds ID of a delegate, used for unbinding.
Enums Description
World Type The type of world an object lives in. Describes the context in which it is being used (Editor, Game, Preview etc.) (Blueprint Accessible version of the Engine EWorldType).
Extended Blend Space Axis Used as parameter for GetBlendSpaceAxisMinMax()
Class Blueprint Functions Domain
Extended Unreal Library Make Brush from App Style Runtime
Extended Unreal Library Make Brus from Style Set Runtime
Extended Unreal Library Make Brush from Slate Icon Runtime
Extended Unreal Library Get Soft Class Name Runtime
Extended Unreal Library Get Soft Class Display Name Text Developer
Extended Unreal Library Get Soft Object Name Runtime
Extended Unreal Library Get Class Display Name Text Developer
Extended Unreal Library Get Component (Component Reference) Runtime
Extended Unreal Library Make Component Reference Runtime
Extended Unreal Library Get Component by Name Runtime
Extended Unreal Library To Display String Runtime
Extended Unreal Library Focus Viewport to Selection Developer
Extended Unreal Library Get Attached Actors of Class Runtime
Extended Unreal Library Get First Attached Actor of Class Runtime
Extended Unreal Library Set Active (Safe) (Component) Runtime
Extended Unreal Library Is Running Construction (Actor) Runtime
Extended Unreal Library Is Beginning Play (Actor) Runtime
Extended Unreal Library Has Begun Play (Actor) Runtime
Extended Unreal Library Is in Play (Actor) Runtime
Extended Unreal Library Set Actor Display Name Developer
Extended Unreal Library Get Hash Runtime
Extended Unreal Library Get Custom Primitive Data Runtime
Extended Unreal Library Get Custom Primitive Data Float Runtime
Extended Unreal Library Does Class Implement Interface Runtime
Extended Unreal Library Destroy Audio Component when Complete Runtime
Extended Unreal Library Is Actor in Actor Owner Chain Runtime
Extended Unreal Library Is Actor in Component Owner Chain Runtime
Extended Unreal Library Get Owner Chain Runtime
Extended Unreal Library Get Owner (Safe) Runtime
Extended Unreal Library Is Net Startup Actor Runtime
Extended Unreal Library As Actor or Owner Runtime
Extended Unreal Library Bind Event to OnTransformUpdated Runtime
Extended Unreal Library Unbind Event from OnTransformUpdated Runtime
Extended Unreal Library Set Preview Skeletal Mesh Developer
Extended Unreal Library Get Distance Along Spline at Time Runtime
Extended Unreal Library Get Time Along Spline at Time Runtime
Extended Unreal Library Get Time Along Spline at Spline Point Runtime
Extended Unreal Library Get Owner Chain Runtime
Extended Unreal Library Get Interface Implementor Runtime
Extended Unreal Library Get Interface Implementors Runtime
Extended Unreal Library GetPlayerViewportTransform Runtime
Extended Unreal Library SetTimelineDuration Runtime
Extended World Library Get World Gravity Runtime
Extended World Library Get World Type Runtime
Extended World Library Is Game World Runtime
Extended World Library Is Editor World Runtime
Extended World Library Is Preview World Runtime
Extended Animation Library Get Blend Space Axis Min Max Runtime
Extended Array Library Cast Array Runtime
Extended Array Library Remove Items Runtime
Extended Array Library To Set Runtime
Extended Array Library Filter Array for Interface Runtime
Extended Array Library Resolve Runtime
Extended Set Library Add Set Runtime
Extended Set Library Cast Set Runtime
Extended Map Library Find Keys by Value Runtime
Extended Curve Library Get Float Value (Runtime Float Curve) Runtime
Extended Curve Library Get Time Range (Runtime Float Curve) Runtime
Extended Curve Library Get Value Range (Runtime Float Curve) Runtime
Extended Curve Library Is Constant (Runtime Float Curve) Runtime
Extended Curve Library Is Empty (Runtime Float Curve) Runtime
Extended Curve Library Get Curve (Runtime Curve) Runtime
Extended Math Library Make Relative Rotator Runtime
Extended Math Library Signed Distance from Plane (Plane) Runtime
Extended Math Library Equal (Plane) Runtime
Extended Math Library Flip (Plane) Runtime
Extended Math Library Is Valid (Plane) Runtime
Extended Math Library Get Origin (Plane) Runtime
Extended Math Library Get Normal (Plane) Runtime
Extended Math Library Plane Dot (Plane) Runtime
Extended Math Library Dot (Plane) Runtime
Extended Gameplay Abilities Library Has Ability Runtime
Extended Gameplay Abilities Library Set Float Attribute Base (Ability System) Runtime
Extended Gameplay Abilities Library Set Float Attribute Base (Actor) Runtime
Extended Gameplay Abilities Library Get SetByCaller Tag Magnitudes Runtime
Extended Gameplay Abilities Library Get SetByCaller Name Magnitudes Runtime
Extended Gameplay Abilities Library Get SetByCaller Tag Magnitudes Runtime
Extended Gameplay Abilities Library Get SetByCaller Name Magnitudes Runtime
Extended Gameplay Abilities Library Get GameplayEffect Class SetByCaller Tag Runtime
Extended Gameplay Tag Library Add GameplayTag Containers Runtime
Extended Gameplay Tag Library To String (GameplayTag) Runtime
Extended Gameplay Tag Library To Name (GameplayTag) Runtime
Extended Gameplay Tag Library To GameplayTag (Name) Runtime
Extended Gameplay Tag Library To GameplayTagContainer (String) Runtime
Extended Gameplay Tag Library To GameplayTagContainer (Strings) Runtime
Extended Gameplay Tag Library To String (GameplayTagContainer) Runtime
Extended Gameplay Tag Library To Strings (GameplayTagContainer) Runtime
Extended World Partition Library Is Collision Loaded Runtime
Extended World Partition Library Set Default Visualizer Loading Range Runtime
Extended World Library Get World Gravity Runtime
Extended World Library Get World Type Runtime
Extended World Library Is Game World Runtime
Extended World Library Is Editor World Runtime
Extended World Library Is Preview World Runtime
Macros Description
Merge Merges two execution lines together and returns which execution line was used. This is useful for feeding into a Select.
For Loop (Continue) Requires Continue pin to be executed for the loop to continue, this is useful when the loop is large and should happen in segments over time.
For Each Loop (Continue) Requires Continue pin to be executed for the loop to continue, this is useful when the loop is large and should happen in segments over time.
Widgets Description
Style Image Displays the image associated the AppStyle's Property Name.
Graph Nodes Description
Sphere Trace by Profile (Control Rig) Sweeps a sphere against the world and return the first blocking hit using a specific profile. (By default: Sphere traces exist in control rig, but not by profile)