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  • Montreal, Canada
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BeardedPlatypus/README.md

Hi there, and thanks for checking out my github profile! I am a software engineer from the netherlands with a passion for Computer Graphics, functional programming and intuitive desktop applications.

Professional life: .NET developer at Deltares

I am currently employed at Deltares, a water knowledge institute, where I work as a .NET software engineer and scrum master. In my day-to-day work, I improve our Hydrodynamic modeling suites as well as our automated processes using a big dose of C# and a sparkle of python.

Down time: More programming, but with colours

When I am not programming professionally, I can usually be found programming unprofessionally, ehr, programming on my personal projects! Mostly this consists of over-engineering simple graphics applications. I am still trying to break into game-development, some day ...
Most of my personal projects can be found right here on github. Currently I am a bit obsessed with F# and Fabulous for Xamarin.Forms. Other than that I can often be found programming in C++, with an occassional outing into Elm, python or other programming language.

Besides programming I try to continuously learn new things. Sometimes draw, mostly poorly, and occassionally work on custom keyboard designs.

Contact me!

Got a cool idea you want to share, pick my brain about one of my projects or just want to connect with me, you can reach me at my linkedin! I am looking forward to hearing from you!

Pinned

  1. nTiled nTiled Public

    nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading

    C++ 34 4

  2. thesis-paper thesis-paper Public

    The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.

    TeX 3

  3. Elmish.Sprightly Elmish.Sprightly Public

    A Elmish.WPF and SDL2 application to organise sprite sheets and sprite animations.

    F# 2

  4. PacMan PacMan Public

    A pacman game clone written in C++ with the help of SDL2.

    C++ 5 1