Skip to content

Baedrick/Dual-Kawase-Blur-Demo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

25 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Dual Kawase Blur Demo

URP 12 implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjørge.

Preview of effect. 3D Model in Demo.scene by Alyona Shek. Provided under CC4.0. No Changes were made to the model. View it on Sketchfab.

Unity Package

Available here!

Settings

Render Pass Event

Refers to where in the rendering pipeline this feature is injected into. Usually you would perform blurs after all post-processing effects.

Blur Radius

Refers to how blurry the resulting image is. Higher values means blurrier.

Quality

Quality directly relates to the number of draw calls for the blur.

  • Low: 3 draw calls (1 Downsample, 1 Upscale, 1 Copy), Blur Radius 5.0. BlurLow.jpg
  • Medium: 5 draw calls (2 Downsample, 2 Upscale, 1 Copy), Blur Radius 2.5. BlurMedium.jpg
  • High: 7 draw calls (3 Downsample, 3 Upscale, 1 Copy), Blur Radius 1.25. BlurHigh.jpg

About

URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published