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Spearing authored and Spearing committed Oct 4, 2016
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Chapter 1: Developing Your First Game <br />
Chapter 2: Writing Your First Game, Again <br />
Chapter 3: Understanding Object-Oriented Programming from the Start <br />
Chapter 4: More OOPing Around<br />
Chapter 5: Understanding Polymorphism <br />
Chapter 6: Using Polymorphism via Interfaces<br />
Chapter 7: Creating Multiplayer Games <br />
Chapter 8: Using DirectX <br />
Chapter 9 Learning Other Object-Oriented Programming Topics<br />
Appendix A: The Basics of Visual Basic <br />
Appendix B: Using POV-RAY and Moray <br />
Appendix C: Using the BMPStitch Utility
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259 changes: 259 additions & 0 deletions Files/Art/Dice/256color/dice.pal
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88 changes: 88 additions & 0 deletions Files/Art/Dice/Pov/DiceAnim.INI
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All_Console=On
All_File=
Bounding=On
Bounding_Threshold=3
Buffer_Output=Off
Buffer_Size=0
Clock=0
Create_Ini=rerun.ini
Cyclic_Animation=Off
Debug_Console=On
Debug_File=
Display_Gamma=2.2
Draw_Vistas=Off
Fatal_Console=On
Fatal_Error_Command=
Fatal_Error_Return= I
Fatal_File=
Field_Render=Off
Output_Alpha=On
Output_File_Name=
Output_to_File=On
Output_File_Type=N
Histogram_Name=
Histogram_Grid_Size=0.0
Histogram_Type=NONE

Initial_Clock=0
Final_Clock=35

Initial_Frame=0
Final_Frame=35


Library_Path=
Light_Buffer=On
Odd_Field=Off
Palette=3
Post_Frame_Command=
Post_Frame_Return= I
Post_Scene_Command=
Post_Scene_Return= I
Preview_End_Size=1
Preview_Start_Size=1
Pre_Frame_Command=
Pre_Frame_Return= I
Pre_Scene_command=
Pre_Scene_Return= I
Quality=9
Remove_Bounds=On
Render_Console=On
Render_File=
Sampling_Method=1
Split_Unions=Off
Statistic_Console=On
Statistic_File=
Subset_End_Frame=-1
Subset_Start_Frame=-1
Test_Abort_Count=100
User_Abort_Command=
User_Abort_Return= I
Version=3.5
Video_Mode=0
Vista_Buffer=On
Warning_Console=On
Warning_File=
Bits_Per_Color=8


Radiosity=Off
Width = 160
Height = 160
Antialias = On
Antialias_Threshold = 0.3
Jitter=Off
Jitter_Amount = 0.0
Antialias_Depth = 3
Sampling_Method = 1
Pause_When_Done = Off
Display = On
Verbose = Off
Continue_Trace = Off
Test_Abort = On
Input_File_Name = dice.pov
Output_File_Type = S
Preview_Start_Size=1
Preview_End_Size=1

'rotate <0,-clock*10,-clock*10>

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