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Apress
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Freeware License, some rights reserved | ||
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Copyright (c) 2012 Vladimir Silva | ||
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Permission is hereby granted, free of charge, to anyone obtaining a copy | ||
of this software and associated documentation files (the "Software"), | ||
to work with the Software within the limits of freeware distribution and fair use. | ||
This includes the rights to use, copy, and modify the Software for personal use. | ||
Users are also allowed and encouraged to submit corrections and modifications | ||
to the Software for the benefit of other users. | ||
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It is not allowed to reuse, modify, or redistribute the Software for | ||
commercial use in any way, or for a user�s educational materials such as books | ||
or blog articles without prior permission from the copyright holder. | ||
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The above copyright notice and this permission notice need to be included | ||
in all copies or substantial portions of the software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS OR APRESS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
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#Apress Source Code | ||
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This repository accompanies [*Advanced Android 4 Games*](http://www.apress.com/9781430240594) by Vladimir Silva (Apress, 2012). | ||
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![Cover image](9781430240594.jpg) | ||
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Download the files as a zip using the green button, or clone the repository to your machine using Git. | ||
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##Releases | ||
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Release v1.0 corresponds to the code in the published book, without corrections or updates. | ||
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##Contributions | ||
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See the file Contributing.md for more information on how you can contribute to this repository. |
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APP_PROJECT_PATH := $(call my-dir)/project | ||
APP_MODULES := NanoGL | ||
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# Copyright (C) 2009 The Android Open Source Project | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
LOCAL_PATH := $(call my-dir) | ||
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include $(CLEAR_VARS) | ||
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LOCAL_MODULE := NanoGL | ||
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INCLUDE := -Iapps/NanoGL/project/jni/GL | ||
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LOCAL_CFLAGS := -O2 $(INCLUDE) # -DHAVE_SYS_TYPES_H -DHAVE_MMAP=0 -D__ANDROID__ | ||
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# SDK 1.5 | ||
#-L/cygdrive/c/eclipse-SDK/android-ndk-1.5_r1/build/platforms/android-1.5/arch-arm/usr/lib -lEGL -lGLESv1_CM | ||
#LOCAL_LDLIBS := | ||
#LOCAL_STATIC_LIBRARIES := | ||
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LOCAL_SRC_FILES := \ | ||
eglwrap.cpp \ | ||
nanogl.cpp \ | ||
nanoWrap.cpp | ||
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include $(BUILD_STATIC_LIBRARY) | ||
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#ifndef __EGL__H__ | ||
#define __EGL__H__ | ||
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typedef int EGLBoolean; | ||
typedef int EGLint; | ||
typedef int EGLDisplay; | ||
typedef int EGLConfig; | ||
typedef int EGLSurface; | ||
typedef int EGLContext; | ||
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typedef int NativeDisplayType; | ||
typedef void* NativeWindowType; | ||
typedef void* NativePixmapType; | ||
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#define EGL_DEFAULT_DISPLAY 0 | ||
#define EGL_NO_CONTEXT 0 | ||
#define EGL_NO_DISPLAY 0 | ||
#define EGL_NO_SURFACE 0 | ||
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/* | ||
** Versioning and extensions | ||
*/ | ||
#define EGL_VERSION_1_0 1 | ||
#define EGL_VERSION_1_1 1 | ||
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/* | ||
** Boolean | ||
*/ | ||
#define EGL_FALSE 0 | ||
#define EGL_TRUE 1 | ||
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/* | ||
** Errors | ||
*/ | ||
#define EGL_SUCCESS 0x3000 | ||
#define EGL_NOT_INITIALIZED 0x3001 | ||
#define EGL_BAD_ACCESS 0x3002 | ||
#define EGL_BAD_ALLOC 0x3003 | ||
#define EGL_BAD_ATTRIBUTE 0x3004 | ||
#define EGL_BAD_CONFIG 0x3005 | ||
#define EGL_BAD_CONTEXT 0x3006 | ||
#define EGL_BAD_CURRENT_SURFACE 0x3007 | ||
#define EGL_BAD_DISPLAY 0x3008 | ||
#define EGL_BAD_MATCH 0x3009 | ||
#define EGL_BAD_NATIVE_PIXMAP 0x300A | ||
#define EGL_BAD_NATIVE_WINDOW 0x300B | ||
#define EGL_BAD_PARAMETER 0x300C | ||
#define EGL_BAD_SURFACE 0x300D | ||
#define EGL_CONTEXT_LOST 0x300E | ||
/* 0x300F - 0x301F reserved for additional errors. */ | ||
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/* | ||
** Config attributes | ||
*/ | ||
#define EGL_BUFFER_SIZE 0x3020 | ||
#define EGL_ALPHA_SIZE 0x3021 | ||
#define EGL_BLUE_SIZE 0x3022 | ||
#define EGL_GREEN_SIZE 0x3023 | ||
#define EGL_RED_SIZE 0x3024 | ||
#define EGL_DEPTH_SIZE 0x3025 | ||
#define EGL_STENCIL_SIZE 0x3026 | ||
#define EGL_CONFIG_CAVEAT 0x3027 | ||
#define EGL_CONFIG_ID 0x3028 | ||
#define EGL_LEVEL 0x3029 | ||
#define EGL_MAX_PBUFFER_HEIGHT 0x302A | ||
#define EGL_MAX_PBUFFER_PIXELS 0x302B | ||
#define EGL_MAX_PBUFFER_WIDTH 0x302C | ||
#define EGL_NATIVE_RENDERABLE 0x302D | ||
#define EGL_NATIVE_VISUAL_ID 0x302E | ||
#define EGL_NATIVE_VISUAL_TYPE 0x302F | ||
/*#define EGL_PRESERVED_RESOURCES 0x3030*/ | ||
#define EGL_SAMPLES 0x3031 | ||
#define EGL_SAMPLE_BUFFERS 0x3032 | ||
#define EGL_SURFACE_TYPE 0x3033 | ||
#define EGL_TRANSPARENT_TYPE 0x3034 | ||
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 | ||
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 | ||
#define EGL_TRANSPARENT_RED_VALUE 0x3037 | ||
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#define EGL_NONE 0x3038 /* Also a config value */ | ||
#define EGL_BIND_TO_TEXTURE_RGB 0x3039 | ||
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A | ||
#define EGL_MIN_SWAP_INTERVAL 0x303B | ||
#define EGL_MAX_SWAP_INTERVAL 0x303C | ||
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/* | ||
** Config values | ||
*/ | ||
#define EGL_DONT_CARE ((EGLint) -1) | ||
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#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ | ||
#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */ | ||
#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ | ||
#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */ | ||
#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */ | ||
#define EGL_TEXTURE_RGBA 0x305E /* " */ | ||
#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */ | ||
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/* | ||
** Config attribute mask bits | ||
*/ | ||
#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */ | ||
#define EGL_PIXMAP_BIT 0x02 /* " */ | ||
#define EGL_WINDOW_BIT 0x04 /* " */ | ||
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/* | ||
** String names | ||
*/ | ||
#define EGL_VENDOR 0x3053 | ||
#define EGL_VERSION 0x3054 | ||
#define EGL_EXTENSIONS 0x3055 | ||
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/* | ||
** Surface attributes | ||
*/ | ||
#define EGL_HEIGHT 0x3056 | ||
#define EGL_WIDTH 0x3057 | ||
#define EGL_LARGEST_PBUFFER 0x3058 | ||
#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ | ||
#define EGL_TEXTURE_TARGET 0x3081 /* " */ | ||
#define EGL_MIPMAP_TEXTURE 0x3082 /* " */ | ||
#define EGL_MIPMAP_LEVEL 0x3083 /* " */ | ||
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/* | ||
** BindTexImage / ReleaseTexImage buffer target | ||
*/ | ||
#define EGL_BACK_BUFFER 0x3084 | ||
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/* | ||
** Current surfaces | ||
*/ | ||
#define EGL_DRAW 0x3059 | ||
#define EGL_READ 0x305A | ||
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/* | ||
** Engines | ||
*/ | ||
#define EGL_CORE_NATIVE_ENGINE 0x305B | ||
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#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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EGLint eglGetError (void); | ||
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EGLDisplay eglGetDisplay (NativeDisplayType display); | ||
EGLBoolean eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); | ||
EGLBoolean eglTerminate (EGLDisplay dpy); | ||
const char * eglQueryString (EGLDisplay dpy, EGLint name); | ||
//#ifdef __cplusplus | ||
//void (* eglGetProcAddress (const char *procname))(...); | ||
//#else | ||
void * eglGetProcAddress (const char *procname); | ||
//#endif | ||
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EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); | ||
EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); | ||
EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); | ||
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EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list); | ||
EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list); | ||
EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); | ||
EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface); | ||
EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); | ||
/* EGL 1.1 render-to-texture APIs */ | ||
EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); | ||
EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); | ||
EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); | ||
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/* EGL 1.1 swap control API */ | ||
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval); | ||
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EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list); | ||
EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx); | ||
EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); | ||
EGLContext eglGetCurrentContext (void); | ||
EGLSurface eglGetCurrentSurface (EGLint readdraw); | ||
EGLDisplay eglGetCurrentDisplay (void); | ||
EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); | ||
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EGLBoolean eglWaitGL (void); | ||
EGLBoolean eglWaitNative (EGLint engine); | ||
EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface draw); | ||
EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target); | ||
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#ifdef __cplusplus | ||
} | ||
#endif | ||
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#endif /* ___egl_h_ */ |
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