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Yaski edited this page Apr 16, 2012 · 1 revision
  • Fixed issue with Skin lighting
  • Added possibility to use unlimited light sources and shadows count with StandardMaterial
  • Added a flag Object3D.useShadow which controls shadow visibility on object.
  • Added methods Object3D.excludeLight() and Object3D.resetExclusion() to control light influence on object
  • Added OmniShadowLight class
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