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Akka.DI.StructureMap

Actor Producer Extension backed by the StructureMap Dependency Injection Container for the Akka.NET framework.

What is it?

Akka.DI.StructureMap is an ActorSystem extension for the Akka.NET framework that provides an alternative to the basic capabilities of Props when you have Actors with multiple dependencies.

If StructureMap is your IoC container of choice and your actors have dependencies that make using the factory method provided by Props prohibitive and code maintenance is an important concern then this is the extension for you.

How to you use it?

The best way to understand how to use it is by example. If you are already considering this extension then we will assume that you know how how to use the StructureMap container. This example is demonstrating a system using ConsistentHashing routing along with this extension.

Start by creating your StructureMap Container, registering your actors and dependencies.

// Setup StructureMap
IContainer container = new Container(cfg =>
    {
        cfg.For<IWorkerService>().Use<WorkerService>();
        cfg.For<TypedWorker>().Use<TypedWorker>();
    });

Next you have to create your ActorSystem and inject that system reference along with the container reference into a new instance of the StructureMapDependencyResolver.

// Create the ActorSystem
using (var system = ActorSystem.Create("MySystem"))
{
    // Create the dependency resolver
    IDependencyResolver resolver = new StructureMapDependencyResolver(container, system);

    // we'll fill in the rest in the following steps
}

To register the actors with the system use method Akka.Actor.Props Create<TActor>() of the IDependencyResolver interface implemented by the StructureMapDependencyResolver.

// Register the actors with the system
system.ActorOf(resolver.Create<TypedWorker>(), "Worker1");
system.ActorOf(resolver.Create<TypedWorker>(), "Worker2");

Finally create your router, message and send the message to the router.

// Create the router
IActorRef router = system.ActorOf(Props.Empty.WithRouter(new ConsistentHashingGroup(config)));

// Create the message to send
TypedActorMessage message = new TypedActorMessage
{
   Id = 1,
   Name = Guid.NewGuid().ToString()
};

// Send the message to the router
router.Tell(message);

The resulting code should look similar to the the following:

// Setup StructureMap
IContainer container = new Container(cfg =>
    {
        cfg.For<IWorkerService>().Use<WorkerService>();
        cfg.For<TypedWorker>().Use<TypedWorker>();
    });

// Create the ActorSystem
using (var system = ActorSystem.Create("MySystem"))
{
    // Create the dependency resolver
    IDependencyResolver resolver = new StructureMapDependencyResolver(container, system);

    // Register the actors with the system
    system.ActorOf(resolver.Create<TypedWorker>(), "Worker1");
    system.ActorOf(resolver.Create<TypedWorker>(), "Worker2");

    // Create the router
    IActorRef router = system.ActorOf(Props.Empty.WithRouter(new ConsistentHashingGroup(config)));

    // Create the message to send
    TypedActorMessage message = new TypedActorMessage
    {
       Id = 1,
       Name = Guid.NewGuid().ToString()
    };

    // Send the message to the router
    router.Tell(message);
}