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Releases: 4ian/GDevelop

5.3.201

26 Apr 08:40
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✨ Instance properties panel rework

The instance properties panel of the scene editor has been reworked into a more compact and user-friendly panel. Read the documentation about this panel to learn everything that it offers.

Screenshot of the reworked instance properties panel for a 3D instance

💾 Autosave for Cloud projects

A new autosave feature is automatically enabled for Cloud projects:

  • Cloud projects are now autosaved on each game preview. Should the editor crash, it will help recover your project.
  • The saved project is stored on the device for performance reasons.

Warning
If you're using GDevelop online on a public computer, this feature saves a copy of your project in the browser storage. To make sure no one can access it, make sure to log out the editor when you leave the computer.

💝 Improvements

  • Use new icons for variable parameters in events
  • Improve user profiles by showing games, asset packs and game templates made by the user
    • The app now shows the same profiles as those you can see on gd.games
  • Disable rating of feedbacks that have no text
  • Add tutorials in the Learn page for education subscribers
  • Increase lower toolbars size and padding on mobile
  • Add a field to enter the GitHub username in the user profile

🐛 Bug fixes

  • Fix the particles emitter not to delete itself when the emission is paused
  • Fix: Remove useless horizontal scroll in tree view
  • Fix: Holding space now prevents from resize/rotating an instance (Thanks @LeonardoAlvess!)
  • Fix missing object name field in some object editors
  • Fix Sprite collision mask updating when animation frames don't share the same one
  • Fix asset pack & game template licenses being correctly purchased
    • An issue was always selecting the first license when the purchase dialog opened
  • Fix some crashes when conditions with objectList are used without any behavior
  • Fix cloud project autosave crash happening in particular situations
  • Fix undefined resources when opening cloud project autosave after a time of inactivity
  • Fix dimensions set to 0 0 0 on instance when switching layer
  • Fix Platformer "is on platform" condition that was no longer doing anything
  • Fix animation placeholder vertical centering in the Sprite object editor

⚙️ Extensions

Reviewed

  • [Recolorizer] Update: Fix the extension to work with GDevelop 5.3.198

Community

  • [Audio by filename] NEW: Play audio with an expression as filename (Thanks @Silver-Streak!)
  • [3D sprite] NEW: Animated sprite in 3D
  • [3D text] NEW: Text object in 3D
  • [WithThreeJs] Update: Fix compatibility issues with GDevelop 5.3.198 (Thanks @PANDAKO-GitHub!)

🎨 Assets

Free

🕹 Examples

  • [Recolorizer] Update: Fix the extension to work with GDevelop 5.3.198

🕹 Premium Game Templates

by GDevelop:

5.3.200

23 Apr 12:48
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Warning

This version is deprecated due to the platformer condition "Is on platform?" not working.
Please use the version 5.3.201 instead.

5.3.199

17 Apr 12:31
c56ad2d
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Warning

This version is deprecated due to a bug in the autosave feature for cloud projects on web and desktop.
Please use the version 5.3.200 instead.

5.3.198

03 Apr 16:56
4bf576a
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Improved Community Game Feedbacks 🖊️

To improve the feedbacks given by the GDevelop community on your games published on gd.games, we're releasing a few new improvements both for players and creators.

First, as a player, you can now earn credits 🟡 when giving useful feedback to a game (published on gd.games).

  • Ensure you craft your feedback with care, as you will be eligible to earn credits, only if it helps the creator. (Checkout the exact conditions on gd.games)
  • Be careful and thoughtful: if we detect fake feedback, spam or inappropriate content, the credits will be removed and your account will be banned from giving feedback again.

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As a game creator, you can also rate feedbacks received on your games published on gd.games:

  • When you receive a feedback on a game, go to the Game Dashboard (or check the email notification for the feedback) to rank the comment as great, good or not useful. If a comment is abusive, spammy or harmful, you can also report it as such.
  • Users making the best comments will be showcased in the leaderboard on the community page and on gd.games
  • As a game creator, you're also benefiting from rating feedbacks: games with the most rated feedbacks will be displayed in a leaderboard and on gd.games. We encourage you to take the time to rate the feedbacks you're receiving so your game becomes more visible to the community!

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Finally, the community leaderboard, showing users with the best comments and the games with the most comments, is now visible in the Community Tab, from the homepage.

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Yearly subscriptions are now available 🗓️

You can now subscribe to Silver, Gold and Pro memberships on a yearly basis, with up to 40% discount. Open the app to check the different memberships available and their yearly prices.

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💝 Improvements

  • New action for Physics behavior: Set the linear velocity towards an angle (Thanks @tristanbob!)
  • Allow custom objects to use animations
  • Display questions when canceling a subscription
    • This will help the GDevelop team understand how the premium subscriptions can be improved to suit your needs
  • Improve first screen layouts by making them less cluttered
  • Display the coordinates of the center point of a Sprite even when set automatically
  • Add an action to allow disabling P2P direct connections (Thanks @arthuro555!)

🐛 Bug fixes

  • Fix expressions involving a variable (or property) of type number/string wrongly rejected when an operator like + was used after them
    • For example, "Your score is " + NumberVariable + " points" was rejected, because the second operator type was not properly inferred.
    • If something does not work in your game anymore, double check if your expressions in the events sheets are not underlined in red. Sometimes, adding ToString( or ToNumber( around it might be required.
  • Fix plugin-consent version for admob
    • Creating an iOS app with admob was not working due to a package depending on a wrong version
  • Fix collision mask of rotated Spine objects
    • Fixes rotation of Spine objects in the editor.
  • Fix missing expressions for text object

⚙️ Extensions

  • [Reviewed] [Billboard] Allow to use any 3D object
  • [Reviewed] [Sticker] Fix object positions after a size change when angle is 0
  • [Reviewed] [Parallax] Fix a shift when zooming
  • [Community] [3D model 9-patch] A 3D model with corners that don't stretch and sides that can be tiled.

🎨 Assets

  • Add new 3D free pack: Pirate Kit by Quaternius
  • Add new 3D free pack: Platformer Game Kit by Quaternius
  • Add new free music pack: New Hero In Town by AyItsMatt
  • Add new premium pixel art pack : Top Down Interior by GDevelop
  • Add new premium pack: SciFi Graphics Toolkit Vol 4 by BarelyApes
  • Fix tiles names from Top Down Interior

🕹 Examples

  • [Platformer] Use the parallax extension

🕹 Premium Game Templates

thumbnail

  • Update Online Multiplayer Template by Vegetato with latest THNK version.

🛠 Internal changes (for developers)

  • Define app theme related CSS variables at HTML body level
  • Use a CSS module for SimpleTextField, to avoid name clashes

5.3.197

03 Apr 09:12
abce34f
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Warning

This version is deprecated due to a bug when trying to modify an object animation with its index.
Please use the version 5.3.198 instead.

5.3.196

28 Mar 14:55
5c66623
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Warning

This version is deprecated due to a bug in some object animations not changing in-game.
Please use the version 5.3.197 instead.

5.3.195

15 Mar 09:32
7c0a7a4
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💝 Improvements

  • Improve Guided lessons
    • Lessons have been slightly reworked overall
    • Most languages are now supported
    • A new option allows to fill a value automatically with a button, speeding up the typing part
  • Notifications about game sessions achievements will now appear in your feed
  • Allow to change text of custom objects like any text object
  • Add action to draw a fillet rectangle with Shape painter (rounded rectangle with inverted corners) (Thanks @trp02!)

🐛 Bug fixes

  • Fix broken editor panels drag'n'drop
  • Prevent games from crashing when a scene contains a wrapped text object with a big font size
  • Fix the object effect color tween action
  • Fix custom object capability changes to be applied right away
  • Fix 3D custom objects CenterZ expression and condition

⚙️ Extensions

  • [Reviewed] [Parallax] Make the parallax start with an offset of 0
    • The object can be in a layer that moves.
  • [Reviewed] [3D particle] Remove object properties for position and rotation
    • Position and rotation must be set with the instance editor or actions.
  • [Community] [WithThreeJs] Fixed an issue where warnings were not displayed - Thanks @PANDAKO-GitHub
  • [Community] [Countdown timer] Fix a typo in the restart action name - Thanks @TheGemDev
  • [Community] [3D camera shake] Shake layer cameras on 3 rotations

🕹 Premium Game Templates

New template by Vegetato: Roguelite

Developer Changelog

  • Add TypeScript type checking to JsExtension.js files (Thanks @arthuro555!)

5.3.194

08 Mar 19:01
292b23e
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Introducing notifications 🔔

Notifications

A notifications section has been added next to your profile on the homepage.

  • Notifications will stay discreet so you can decide when to check them, whilst focusing on creating your game
  • They are useful to follow what's going on with your game and in the ecosystem: "new game feedback", "new credits dropped thanks to your subscription", "your game reached 10k plays"...

💝 Improvements

  • Credits can now be used to start a Cloud Build when your export quota is exhausted:
    • This allows you to use more cloud builds, for example to export to Android, including for users not having a subscription.
    • With a subscription, you also get free credits every month, which can be used for unlocking an extra build when needed.
  • A QRCode is now displayed when a game is published to gd.games, allowing to quickly test on a phone.
  • Allow custom objects to be used as 3D objects. Custom objects, like the 3D particle emitter, can be used as any other 3D object:
    • They have the same set of actions and conditions as other 3D objects,
    • In the scene editor, their Z position and 3D rotations can be changed.
  • Sort 3D effects to show light and fog effects first in the list of effects
  • The Get Started page was reworked to directly show recommendations and make the survey optional
  • Improve the performance of the Asset Store and reduce network usage
  • Add file to ease detection of GDevelop by tool like SteamDB or Itch

🐛 Bug fixes

  • Fix type check for GDJS and documentation generation
  • Fix Spine resources not loaded properly in games in the web-app version of GDevelop (Thanks @f0nar!)
  • Fix a crash that sometimes happens when deleting links of an object
  • Fix child creation issue for prefabs

⚙️ Extensions

  • [Reviewed] [Repeat every X seconds] Allow to use several object timers
  • [Reviewed] [Toggle switch] Fix collision mask from being 0 pixel by default
  • [Reviewed] [Toggle switch] Add an action to toggle the switch
  • [Reviewed] [Marching square] Fix "Grid value" and "Clamp" actions
  • [3D object shake] Fix a crash when the "Start to shake at the object creation" property is enabled from the 1st scene
    • Add a condition to check if the shaking is stopping

🕹 Examples

🛠 Internal changes (for developers)

  • Include PixiJS Spine pre-built files as part of the extension, like other extensions (Thanks @f0nar!)

5.3.193

08 Mar 15:40
d73ae4c
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Warning

This version is deprecated due to a wrong display when creating a cloud build with a subscription.
Please use the version 5.3.194 instead.

5.3.192

01 Mar 15:19
7b70f91
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🍎 Export your game on iOS in one-click

A new challenger has appeared!

Screenshot of the Share workflow mentioning the new iOS option

GDevelop 5.3.191 introduces support for iOS Cloud Builds and automated publishing to App Store Connect.

  • This allows to build a game for iOS directly from GDevelop, without any additional development tool or access to a Mac.
  • Builds can be done for development (testing on iPhone/iPad) or for the App Store directly.
  • An Apple Developer account is required, so that you can generate the required certificate files (and authentication keys for uploading to App Store Connect). Read the documentation to learn more how to set this up.

Using these new "iOS cloud builds" requires a Gold or a Pro subscription. iOS packaging requires running expensive macOS machines in the cloud to build the games and upload them using Apple specific development tools. This means iOS cloud builds can only be offered with a limited number of builds each months for Gold and Pro subscribers. More iOS builds will be available for purchase with credits in a future release.

💝 Improvements

  • The project manager has been renovated to have the same UI as the objects list. It supports keyboard navigation, is faster and allow to open multiple scenes quickly.
  • Editor performance improvements:
    • Improve display performance on Project and Team members lists
    • Paginate list of games to improve display performance
  • Improve visibility on small tablets and mobiles in landscape
    • Prevent the screen to be detected as mobile and some layout to shift unnecessarily
  • Improve the UI and UX of the publishing/build flow.

🐛 Bug fixes

  • Fix: Display claimable asset pack at top of Premium asset packs listing
  • Fix: Update BBText hitboxes when text changes
    • Also: Deprecate current font family setting action that uses a string as input and create a new action that uses a selector instead.
  • Fix URL opening action on iOS
  • Fix display of audio previews in premium asset pack previews
  • Fix scrollbars not properly styled in latest Chrome version
  • Fix 3d model resource changes not being detected by the other fields of the object editor
  • Fix a crash when the camera Z is changed and there is no 3D object in the project
  • Fix crash when using left and right arrow keys to navigate the events function tree view
  • Fix icons generating utility not working on macOS

⚙️ Extensions

  • [Reviewed] [InAppPurchase] Fix: Correctly handle purchases and approved events
  • [Reviewed] [Boids] Fix boids deletion to avoid them to keep affecting others
  • [Reviewed] [Third person camera] Make the smooth camera use the shortest rotation
  • [Community] [WithThreeJs] Fix light brightness change from Three.js r160 of GDevelop 5.3.190 (Thanks @PANDAKO-GitHub!)

🕹 Examples

  • [InAppPurchase] Update example with fixed InAppPurchase extension

🎨 Assets

Premium packs

By BarelyApes

By GDevelop