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Uae4All2 Vita_mod v1.25

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@rsn8887 rsn8887 released this 25 Dec 15:24
· 245 commits to master since this release

Use4All2 Mod is an Amiga emulator for Vita. This is my mod of the latest Vita version of this great Amiga emulator that was ported by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.

Thanks to Cpasjuste for the original port and for jumping in and adding shader support.

Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard image.

Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more.

NOTE: If you have problems with settings not saving etc, please delete or rename your config file and restart the emu. I heard this fixes many problems when you are replacing an older version of this emulator.

I urge everyone to try Chaos Engine with a LINE setting of 200 (or 320*200 res) and sharp bilinear simple shader (the default). The picture almost fills the whole screen and is very pretty with no artifacts or blurriness. The picture can be moved using start+dpad to center it on the Vita screen. It rund smooth with zero frameskip.

Vita controls:

Select = toggle menu
Start+Select = toggle virtual keyboard (hold start then press select)
Start+dpad up/down = move screen up down or move virtual keyboard up and down when active
Start+dpad left/right = change screenmode (to zoom in on games with borders)
Right analog stick = analog mouse (can switch this to left in menu)
Left analog stick = acts as amiga joystick
Dpad = acts as amiga joystick

When custom controls are off:
L/R=mousebuttons
Square = joystick button autofire (can be customized)
X = joystick button (can be customized)
R+Square = CTRL
R+Circle = LALT
R+Cross = HELP
L+Square = left mouse
L+Circle = right mouse
R+dpad = arrow keys

When custom mouse controls are on:
Dpad = digital mouse
Triangle = slow mouse down

Changelog

1.25

  • vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
  • Fixed virtual keyboard not reacting when custom dpad mode was active
  • The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.

1.24

  • virtual keyboard (mapped to "hold start then press select")
  • labels in custom control menu now reflect Vita controller
  • default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
  • default joystick port set to 1, since the mouse is always on (can be changed in menu)

1.23

  • added analog joystick deadzone setting
  • implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
  • START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.

1.22

  • fixed broken analog mouse control dead zone and improved mouse analog sensitivity

1.21

  • moved shader config to display menu

1.20:

  • added analog mouse support with menu option to choose left or right stick for mouse control
  • new menu items in misc menu:
    shader choice (default: sharp_bilinear_simple)
    choice which analog stick to use for mouse
  • disabled broken gp2x stylus mode and mouse emu mode
  • L/R are mouse buttons now
  • screen movement switched from L+R+DPAD to START+DPAD
  • START does not switch input modes anymore (mouse is always enabled)
  • updated Readme.txt with new Vita control scheme
  • fixed misc menu entries for shader and analog mouse
  • custom controls menu is now more snappy

<1.20:

  • perfect 2x scaling support to reduce pixel wobble
  • HD Dir fix (supports one HD Dir & one HDF simultaneously, but max hdf size is still 1 Gb)
  • Shader support implemented by Cpasjuste