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Uae4All2 Vita_mod v1.23

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@rsn8887 rsn8887 released this 22 Dec 05:49
· 248 commits to master since this release

Amiga emulator for Vita. This is my mod of the latest Vita version of this great Amiga emulator (Vita port by Cpasjuste). Depending on when you read this, this release might be ahead (or behind) the development of the main version by Cpasjuste. Thanks to ScHlAuChi for extensive testing.

NOTE: I urge everyone to try Chaos Engine with a LINE setting of 200 (or 320*200 res) and sharp bilinear simple shader (the default). The picture almost fills the whole screen and is very pretty with no artifacts or blurriness. The picture can be moved using start+dpad to center it on the Vita screen. It rund smooth with zero frameskip.

Vita controls:

Select = toggle menu
Start+dpad up/down = move screen up down
Start+dpad left/right = change screenmode (to zoom in on games with borders)
right analog stick = analog mouse (can switch this to left in menu)
left analog stick = acts as amiga joystick

Only when custom controls are off:
L/R=mousebuttons
R+Square = CTRL
R+Circle = LALT
R+Cross = HELP
L+Square = left mouse
L+Circle = right mouse
R+dpad = arrow keys

When custom mouse controls are on:
Dpad = digital mouse
Triangle = slow mouse down

Changelog

1.23

  • added analog joystick deadzone setting
  • implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
  • START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.

1.22

  • fixed broken analog mouse control dead zone and improved mouse analog sensitivity

1.21

  • moved shader config to display menu

1.20:

  • added analog mouse support with menu option to choose left or right stick for mouse control
  • new menu items in misc menu:
    shader choice (default: sharp_bilinear_simple)
    choice which analog stick to use for mouse
  • disabled broken gp2x stylus mode and mouse emu mode
  • L/R are mouse buttons now
  • screen movement switched from L+R+DPAD to START+DPAD
  • START does not switch input modes anymore (mouse is always enabled)
  • updated Readme.txt with new Vita control scheme
  • fixed misc menu entries for shader and analog mouse
  • custom controls menu is now more snappy